Difference between revisions of "Mutant Trick"

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{{Merit|name=Mutant Trick|desc=You've developed a little trick that you call your own. You can master one mutant power and call it your own, despite being All Natural. If you're not all natural, don't take this. It'll do nothing. To gain your power, have a vial of a matching infection and submit a +request to have it added and mastered to your character. It's up to you to upgrade it, epic, and ultimate it as you wish.|cost=10}}
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{{Merit|name=Mutant Trick|desc=You've developed a little trick that you call your own. You can master one mutant power and call it your own, despite being All Natural or Alien Self. If you're not all natural or alien self, don't take this. It'll do nothing. To gain your power, have a vial of a matching infection and submit a +request to have it added and mastered to your character. It's up to you to upgrade it, epic, and ultimate it as you wish. Alien Self characters will have the power upgraded as per the normal upgrading Alien Self receives.|cost=10}}

Latest revision as of 00:16, 13 January 2017

Mutant Trick
Description You've developed a little trick that you call your own. You can master one mutant power and call it your own, despite being All Natural or Alien Self. If you're not all natural or alien self, don't take this. It'll do nothing. To gain your power, have a vial of a matching infection and submit a +request to have it added and mastered to your character. It's up to you to upgrade it, epic, and ultimate it as you wish. Alien Self characters will have the power upgraded as per the normal upgrading Alien Self receives.
Cost 10

Mutant Trick/Extra Notes Edit notes