Multiplayer Updates
Mostly Retired Fauna wantonly purrs, "Craftmod Upgrade removed from token store, given that the DDB ( also in token store ) puts dropmods at max level anyway, and it doesn't work on crafted craftmods."
Mostly Retired Fauna wantonly purrs, "craftmods sold in the mako or token stores have been bumped up to crafting level 111; in line with what the dropmod database spits out."
Impossible Dreamer bleats softly, "Lactaid"
Nuku smoothly says, "Extreme flaw found in how mutant powers handled upgrades, oops. All fixed!"
Chinthliss says, "An ingame salvage market now exists in the Mall (Presently at Richard's Magazine Rack in the south room, but might get moved by more thematically aware builder staff). '+salvagemarket #help' for more information using it."
Chinthliss says, "Also related '+salvmark #auto', which will let you set the amount you're willing to pay to auto-purchase salvage on the market for other things. No code uses this yet, it's for something upcoming."
Impossible Dreamer bleats softly, "Using pry to remove an upgrade from a power now updates the power to its current state. Powers will now also recognize when they have no upgrades attached."
Impossible Dreamer bleats softly, "Replaced the view in the Abandoned Toy Factory with a looktrap to be consistent with other rooms"
Mostly Retired Fauna wantonly purrs, "Nanotech Medbot fixed. It used to have a power called 'Emergency Heal' which didn't actually exist ( there is an edge, but no power ). It now has a newly created power ( Medical Intervention ), with no modifications from base. Note that the power may be tuned further depending on over/underperformance."