Difference between revisions of "Multiplayer Updates"

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The following is a list of updates made to the game since it entered open beta in 2011.
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{{:Automated_Multiplayer_Updates/2024_May}}
 
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== January ==
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=Full archive of updates can be found in the [[Multiplayer Updates Archive]]=
'''6th'''
 
*Bozeman South Park added, containing [[Crested Wyvern]], [[Horned Wyvern]], and bringing both [[Magma Wurm]] and [[Crimson Wyrm]] to the grid!
 
*NotUser powers on a child or pet should be working as intended now. They no longer affect the summoner under any circumstances.
 
*+haz can now be targeted on any exit of a room, to look before you leap!
 
*Salvage purchases have been moved from the auction channel to the market channel.
 
*The ability to use the Auction channel to host auctions has been fixed.
 
*Perks can now be bought from from the web site at http://flexiblesurvival.com/merits
 
*[[Uncanny Salvager]], [[Vigilant]], and [[Distillery Expert]] [[:Category:Merits|perks]] added.
 
**The obsolete Custom Work perk removed, as well.
 
 
 
'''5th'''
 
*[cock of target] and [cock size of target] work. This is not news. The news is that all the following work:
 
**[skin of target]
 
**[breast size of target]
 
*You will no longer accidentally cover for more damage that is being done.
 
*[[Moist Towelette]] added to the mall. Clean up, you filthy mutants!
 
*Stacked damage introduced! For sake of example, "stacked5energydamage" with a magnitude of 4 and a duration of 5 will allow you to stack up to four copies of the same 5 DoT damage status, all of which are refreshed every time you layer the power on the enemies again. This particular example would stack all the way to a 20-magnitude energy DoT that lasts 5 rounds.
 
*InstantCooldown (and its associated debuff) coded! Every .1 turns, it tries to apply itself to a random power that is currently on cooldown, trading .1 mag for 100 ATB.
 
*TiredFriend status reports the ally with the least energy (even if it's yourself).
 
*Due to an error, '''your AI targeting preferences have been reset'''! Go back to the AI section of the web interface and re-fix those at earliest convenience.
 
 
 
'''4th'''
 
*[[Coffee Hypo]] recipe added to Zephyr Employee Wellness Center.
 
*[[Enduring Effect]] recipe modifier added to the Hidden Camp in Bozeman, Montana. Head to Fairhaven Park to be flown there, or access it directly via the web interface.
 
**And if you've missed any recipes, the web store now displays if you know them or not.
 
*All instances of negative HealResist have been renamed HealGain.
 
*The elite stores now stock profession skills! While in your inventory, they boost their specified profession skill by 1 point.
 
*Lumberjack [[Role]] added. Combat skills: Enduring Minions, Tactician, Penetration.
 
**Someone is claiming that the SWAT Team Leader role has existed for a while, but the jury's still out. The important thing is that it has Mastermind, Controlled Burst, and Penetration.
 
*[[Enveloping Pain]] coded.
 
 
 
'''3rd'''
 
*Web Crafting page now at least three times as useful.  http://flexiblesurvival.com/index?craft
 
**Displays calculated values on crafted items, such as how deadly your Heavy Improved Poisoned Aerosol really is.
 
**Expendable items now display quantity created.
 
*RSX now has a mission giver! Talk to Venice on the second floor, eastern room.
 
**New instances and new mission areas added as well, for Woodfield only. Woodfield gets love!
 
*Comm titles adjusted.  No comma after them, so chat appears like this: [Public] SCIENCE! Venator watches Nuku churn through her excessive number of requests.
 
*String parsing now supports [if (person) is/is not herm] or [if (person) is/is not neuter].
 
*A new area has been brought to Woodfield, containing the [[Nanite Mage]] infection!
 
 
 
'''2nd'''
 
*Freecred throttling is now in effect! A freecred percentage of <30% gives 50% bonus cred, <150% has no bonus or penalty, and >150% divides your earnings by your percentage.
 
**This applies to trinket values as well.
 
*Damagereturn changed in good and bad ways:
 
**No longer triggers on damage auras like [[Slime Toss]] or [[Electric Field]].
 
**Ignores 66% of damage resistance instead of 50%.
 
*Healthwidth command: specify how long you want the health bars to be.  Useful for big screens and big clients.
 
*A mysterious masked essayist is writing help files about detailed combat topics! See http://flexiblesurvival.com/index?help/advanced%20combat%20tips and be educated!
 
**Or, more directly, [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/power%20selection this one on power selection] and [http://flexiblesurvival.com/index?help/advanced%20combat%20tips/upgrade%20selection this one on upgrade selection]!
 
 
 
'''1st'''
 
*Happy New Year! There's a badge for sale in the Mako shop! Today only!
 
*Happy New Year! You just got a lot more options in your AI list on the web client!
 
**Also in AI: Children now count as 'on cooldown' if they are present. You can safely set the AI to always summon them.
 
**Autocombat priorities except for -1 removed.  Outdated information: http://flexiblesurvival.com/index?help/Auto
 
**AI now understands Equipment for free.  Other AI programs added to Rsx's shop.
 
*A whole lot of recipe mods were modified, including: [[Hair Triggered]], [[Rapid Cooling]], [[Poisoned]], [[Optimized]], [[Extra Lethal]], [[Sticky]], and [[Subtle]]!
 
**And [[Thunderous]].
 
*Fairhaven Park has been opened! It contains [[Honey Bear]], [[Honey Bee]], [[Parasitic Plant]], and releases the [[White Unicorn Mare]] to the general public. 6th Street 7500.
 
*[[Recursor]] added to the elite shops.
 
 
 
==[[Multiplayer_Updates/December_2011|December]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/November_2011|November]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/October_2011|October]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/September_2011|September]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/August_2011|August]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/July_2011|July]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/June_2011|June]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/May_2011|May]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/April_2011|April]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/March_2011|March]]==
 
'''Archived. Header is linked to archived updates.'''
 

Latest revision as of 15:26, 10 May 2024


Chinthliss says, "Fixed an obscure bug where certain checks wouldn't acknowledge solo players were in a fight."


Full archive of updates can be found in the Multiplayer Updates Archive