Difference between revisions of "Multiplayer Updates"

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The following is a list of updates made to the game since it entered open beta in 2011.
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{{:Automated_Multiplayer_Updates/2024_May}}
 
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== December ==
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=Full archive of updates can be found in the [[Multiplayer Updates Archive]]=
'''6th'''
 
*Fleeing mechanics changed significantly. Instead of removing all the monsters from your location, it now leaves them there while moving you to a randomly chosen adjoining room with no chance of ambush. Supposedly, party members are able to flee from a battle individually and at any time now.
 
 
 
'''5th'''
 
* [[Mall Rat (dedication)|Mall Rat]] dedication was added to the main room of the Fairhaven Mall.
 
'''4th'''
 
* Leveling up past level 30 via the web no longer allows you to skip the boss vial requirement.  In progress, you now drink a boss vial before attempting to level instead of consuming it in the scary, scary menu there.
 
* [[Pure Breeding]] merit added. 
 
 
 
'''3rd'''
 
*Two new possibilities added to +reward: A free equipment upgrade, and 2 reward tokens.
 
*[[Kangaroo (dedication)|Kangaroo God]] dedication massively upgraded. [[Roo Aura]] added as a third power, as well as the Pouch command: turns players into Joeys (permissions apply), giving them both the [[Maternal Love]] and the [[Protective Pouch]] powers.
 
* Long-standing bug removed: Powers with secondary effects now activate them even if the primary attack killed the target.
 
 
 
'''2nd'''
 
* A long-standing bug with passive effects falling off has finally been squashed! You will no longer forget you have Muscle Mass for a few brief moments, etc.
 
* A bug of resists capping too hard was fixed. This should result in properly decreased damage for players and monsters, depending on resist and defense.
 
* Resist amount is now displayed during combat for each hit.
 
*[Public] Nuku softly churrls, "Water penalties suck like the old days."  Should be Charge, Recharge and energy drain if you don't measure up.
 
* Negative EnergyBreak statuses applied to NPCs now act like Knockdown instead.  No change on players.
 
* Hot and cold environments added to the game!  Heat causes a small energy DOT and negative EnergyBreak.  Cold causes a small energy DOT and negative Recharge.
 
** HeatAdaptation and ColdAdaptation statuses added.  [[Water Flask]] supplies a small HeatAdaptation.  [[Icy Hide]] and [[Fiery Hide]] implemented.  [[Furry Hide]] can be upgraded with either.  Assorted armor equipment give negative HeatAdaptation.
 
** [[Heat Immune]] and [[Cold Immune]] merits let you ignore the respective environments.
 
* Damage toggles [[Slime Toss]], [[Quill Wag]], [[Biting Wit]] and [[Electric Field]] energy cost reduced.
 
 
 
 
 
'''1st'''
 
* [[Treasure Hunter]] profession created
 
* Negative statuses no longer increase in magnitude from High Quality or StatusMag modifiers when crafting.
 
* Use of the +reward #gift command to give out a +reward to the whole MUD only costs 40 mako for the duration of December!
 
 
 
== November  ==
 
 
 
'''28th'''
 
 
 
*Common salvage rolls made cumulative: when you fail a check, the next one adds that percentage. When you succeed (inevitable, given it will reach 100% over time) the chance returns to its base value. Currently does not affect the uncommon check from instances.
 
*Level cap is now '''45'''. Holy crap, you guys!
 
 
 
'''27th'''
 
 
 
*[[Love Nibble]] coded and added to [[Female Husky]], [[Latex Fox]], and [[Latex Snow Leopard]] heads.
 
 
 
'''26th'''
 
 
 
*[[Skitter]] and [[Feline Agility]] have had their defense upgrade magnitudes increased. Don't forget to retrain them!
 
*+haz now tells you if a creature in that area will spawn or not. Mainly useful for nocturnal or otherwise time-dependent creatures.
 
*Players under level 20 should find themselves gaining more creds and xp per fight.
 
**More precisely, you will receive rewards as if your level has been averaged with 20. So at level 0, you get rewards as if you were level 10, at level 1 you get them as if you were level 10.5, then 11, then 11.5... and so forth until you actually hit level 20, at which point things proceed normally.
 
 
 
'''25th'''
 
 
 
*Black Friday! All [[:Category:Dedications|dedications]] and all [[Mako Items]] are half off today only!
 
**Offer void for dedication registration items.
 
**A badge to commemorate the day has been placed in the elite stores. It will be removed at midnight, EST.
 
**The sale has ended!
 
*[[Breast Care Supplies]] added to the elite stores.
 
*Upon using a "Hero Revive", you will have a 5-round buff to fleeing. A big one!
 
*[[Front Row]] and [[Back Row]] now also provide a bonus to [[Durability]] and [[Avoidance]], respectively, when you are fighting alone.
 
*A mysterious Nanite Presence has been discovered in the military base. RSX and Zephyr have sent teams to investigate, and are soliciting donations of freecred to the cause of SCIENCE!
 
 
 
<br> '''24th'''
 
 
 
*New [[:Category:Group upgrades|Group upgrades]]:
 
**[[Treasure Hunting]], costs 6 levels to increase the chance of finding trinkets after combat.
 
**[[Skill]], costs 3 levels to add 1 level of to all members. Only once per specific skill.
 
*Web battles now allow use of items from your inventory, such as [[Energy Snack]]
 
 
 
'''23rd'''
 
 
 
*Using a monotreme activator while egg-bearing will now report how many eggs you have, without consuming the activator.
 
*Liberated children can now untrain a skill to return it to level 1, allowing them to respec.
 
 
 
'''22nd'''
 
 
 
*Repairing your gear will look for the lowest-level salvage necessary, then go up for whatever level of that type you have available.
 
*[[Poke]] made way more annoying and hard to resist.
 
*[[Small Claws]] are now less threatening. Who's afraid of small claws, anyway?
 
*[[Snap]] base power improved, and the upgrades mostly downgraded.
 
*Roleplayers rejoice! The throttle point for RP XP has been increased from 20% to 60%! You'll now earn much more XP from RPing!
 
 
 
'''21st'''
 
 
 
*[[Plated Hide]] improved to be in line with other passive powers.
 
*You can now mark people and rooms with your scent. Be possessive!
 
*[[Optimized]] added to Redd's shop, one north of 2500 3rd Street in Fairhaven.
 
*[[Insulating]] added to Skize's shop, upstairs in the Fairhaven mall.
 
*Salvage downgrading added and upgrading widened in scope. 100 common -&gt; 1 uncommon, 25 uncommon -&gt; 1 rare. Downgrades go 1 rare -&gt; 20 uncommon, 1 uncommon -&gt; 90 common.
 
 
 
'''20th'''
 
 
 
*[[Technical Wizard]] merit added.
 
*[[Tough Food]] added, and placed in the Seelie Sweets shop.
 
*[[Shock Treatment]] added, placed in Jack's Hardware.
 
*[[Medical Hypo]] added, placed in the Mall.
 
*[[Electrified Chainsword]] added, placed in the mall.
 
 
 
'''19th'''
 
 
 
*Equipment now decays every 24 OOC hours. All Natural, Readiness, and the new Neat Freak perk increase the time between decay ticks.
 
**Decayed equipment functions at 1 level lower than its true level per tick, and must be repaired to restore full capability. Repairing costs freecred and common salvage (for player-crafted items).
 
**There is a new item available at the Mall that will automatically repair your equipment when it decays, provided you have the necessary freecred and salvage.
 
*[[Medicinal]] recipe and [[Medicated]] recipe modifiers added to the reward shop.
 
*Train Remove now functions with innate powers like [[Rest]] and [[Nova Meteor]]. Mako spent is refunded.
 
 
 
'''18th'''
 
 
 
*The Mall Rat Salvage Exchange is now open for business! Accessible via the web interface on the Shops page.
 
**Recipe salvage costs have been increased to compensate for the increased ease of trade.
 
 
 
'''17th'''
 
 
 
*Auxilium went crazy and glued flags to all the mutants who have fur, feathers, or scales.
 
 
 
'''16th'''
 
 
 
*The recipe for [[Health Snack]] has been added to the magazine rack in the mall.
 
*The [[Training Respecializer]] now only consumes one hero point (instead of two) when used in any triage area.
 
*Distill purchasing on the web site has been changed! You now have about half the purchasing power as before; Underworld 3, Academics 3, and level 37 are required to reach cap at this time.
 
*Cover should no longer accidentally cover enemies.
 
*The [[Single Sexed]] perk now destroys all parts of the opposite gender on mutation. Growing a dick causes your vagina(s) to disappear completely, and vice-versa.
 
 
 
'''14th'''
 
 
 
*[[Mothering Instinct]] coded.
 
*[[String Parsing]] now allows checking for badges! For example: [if Total Skunk Girl is owned by [player]]
 
*[Public] Nuku squawks, "BEWARE"
 
*[Public] Nuku squawks, "DANGER DANGER"
 
*[Public] Nuku squawks, "NEW PRIME MUTANT DETECTED"
 
**This would be the "Prickly" type. Early sightings gave it 15 PhysicalDamageReturn and 8 EnergyDamageReturn.
 
**"Strong" types were added shortly thereafter. They hit much harder (50 DamageBuff, 16 Attack) and are very difficult to knock over (10 Knockdown resist).
 
 
 
'''13th'''
 
 
 
*[[Green Hydra]] added to Fairhaven Chemical, bringing its [[Acidic Vomit]] and [[Hard as Scale]] powers to the grid!
 
**[[Pangolin]] also has [[Hard as Scale]]
 
*Nuku squawks, "help [[RP Logs]]"
 
*Ariel says, "you wanted it, you got it: On the web page if you go to buy an infection vial, the mass buy buttons are now 1/5/8/12."
 
 
 
'''12th'''
 
 
 
*Children and eggs now summon at Minion rank, up from Mook. This does not raise the maximum rank of your minions, so that third point of [[Mastermind]] is much more optional than it was.
 
*[[Legends]], [[Arcane]], and [[History]] updated.
 
**Legends reduces freecred and vials required to summon Prime mutants, and improves the quality of trinkets found after battle.
 
**Arcane improves the quality of trinkets.
 
**History improves the quality of trinkets.
 
*By the way, you now also find [[Trinket]]s after battle once in a while. They are a freecred bonus, and never actually enter your inventory. An alternative to [[Economics]]!
 
*A strange machine has been added to the Old Warehouse (From Zephyr's lobby, go Out, West, West, South, South, West, North, and finally West). It's free -- check it out!
 
 
 
'''11th'''
 
 
 
*No updates today on account of Skyrim.
 
 
 
'''10th'''
 
 
 
*Ammo Carrier [[:Category:Roles|role]] added. Thanks, Sil! They have Durability, Speed, and Back Row.
 
*The 'cover' mechanic now works. Output now resembles the following:
 
**&lt;Cover&gt; Paladin intercepts 135 damage meant for White Mage and takes 75 damage.
 
*Hypothetically, kids will now always summon with full HP.
 
*Minor rebalancing has occurred across multiple dedications. Updates pending.
 
**[[Giant Pound]] gained a little bit more cooldown, but also hits harder now.
 
**[[Forest Wisp]] now summons a stronger spirit.
 
*Effects list now shows the sum of all active effects as well as listing them.
 
 
 
'''9th'''
 
 
 
*[[Rebirth]] power changed to a self-revive, with a large damage and debuff AoE as well.
 
*[[Spread]] [[Distillation]] now also reduces damage and increases energy cost slightly.
 
*[[Fiery Feathers]], [[Divine Mercy]], [[Everliving]] all buffed to varying degrees. [[Shred the Moon]] energy cost reduced slightly.
 
*Several new [[:Category:Roles|roles]] added:
 
**Surgeon General: Mastermind, Support, and Health
 
**Battle Commander: Enduring Minions, Front Row, Reactive
 
**Field Captain: Front Row, Mastermind, Warded
 
 
 
'''8th'''
 
 
 
*[[King Cobra]] added, but not yet placed.
 
*[[Crimson Pegasus]] added to the East Highway.
 
*An aviary has been added to the zoo, stocked with [[Dandy Peacock]], and the new [[Eagle Girl]] and [[Parrot Lady]] mutants.
 
*Duration of [[Distracting Lure]]'s healresist effect reduced from its previous value of 100.
 
*Distills now have a 'side' that can be affected by powers. Burning armor no long incinerates its user, and putting regenerating on a gun will not make a medigun.
 
**Distills work on children and kangaroo pets now.&nbsp;:0
 
 
 
'''6th'''
 
 
 
*[[Training Respecializer]] added to the elite shop.
 
*'hero refill' will now consume 100% of a mako battery to regain one hero point.
 
*[[Superior Balance]] coded.
 
 
 
'''5th'''
 
 
 
*'test' command for crafting updated to account for group craft mastery perks.
 
*[[Royal Jelly]], [[Threatening Presence]], [[Adrenaline Boost]], [[Hard as Scale]] coded.
 
*Kaiju Island has become a hunting ground, bringing gigantic [[Manticore]]s, [[Quicksilver Serpent]]s, [[Jorogumo]] and [[Behemoth]]s to the grid.
 
**Behemoths have the new Threatening Presence ability.
 
***By the way, everything on Kaiju Island has [[Giant Size]]. Watch their step!
 
*[[Terrible Pun]] now generates much more aggro than before.
 
 
 
'''4th'''
 
 
 
*[[Self Powering]] [[:Category:Recipe Modifier|recipe modifier]] added to [[MSPA Series 6|MSPA]] drop table.
 
*[[MSPA Series 6|MSPA]] removed from Hotel Oblivion floor 8, replaced by [[Porcupine]]
 
*Loadout requirements of the [[Magnetic]] [[Distillation]] reduced.
 
*[[Distracting Lure]] power changed to 100% chance of healresist and lowered defense.
 
*[[Crazy Eye]] power energy costs and charge time adjusted.
 
 
 
'''3rd'''
 
 
 
*Fairhaven Chemical added to southwest Fairhaven, along with two new creatures ([[Liquid Panthress]] and [[Mutant Hyena]]).
 
 
 
'''1st'''
 
 
 
*[[Controlled Burst]] modified, it now reduces the damage dilution of Spread type powers as well.
 
*[[Fontanelle]] power added, but not yet placed.
 
*[[Royal Delight]] charge halved, effects reduced.
 
*Children are now exponentially less effective when used in groups of more than 0. Exact mechanics still pending.
 
 
 
[[Category:Skills|Skill]]
 
 
 
==[[Multiplayer_Updates/October_2011|October]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/September_2011|September]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/August_2011|August]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/July_2011|July]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/June_2011|June]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/May_2011|May]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/April_2011|April]]==
 
'''Archived. Header is linked to archived updates.'''
 
 
 
==[[Multiplayer_Updates/March_2011|March]]==
 
'''Archived. Header is linked to archived updates.'''
 

Latest revision as of 15:26, 10 May 2024


Chinthliss says, "Fixed an obscure bug where certain checks wouldn't acknowledge solo players were in a fight."


Full archive of updates can be found in the Multiplayer Updates Archive