Difference between revisions of "Multiplayer Updates"

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The following is a list of updates made to the game since it entered open beta in 2011.
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{{:Automated_Multiplayer_Updates/2024_April}}
 
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Need up-to-the-minute updates? They're over [http://flexiblesurvival.com/index?webupdate here]!
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=Full archive of updates can be found in the [[Multiplayer Updates Archive]]=
 
 
==June==
 
* Time now shows wind speeds.
 
* Weather and +weather are now aliases for time.
 
** Fixed wind-speed calculations.
 
* Fixed a horrifyingly bad bit of code in help.
 
* Weather string parsing added.
 
** See help string parsing for details.
 
* Bot fights will have an extra, short delay added per turn based on how much load is on the game.
 
** This delay will ONLY be added if the game IS under load.
 
* There is now a library $lib/uuid that hands out and maintains the production of UUID.
 
* Licker can now clean any filled stat up.
 
** In other words, it no longer relies on a preset list of things to clean.
 
* Two new string parsings added.
 
** [comment=<text>] and [description=<text>] will both be removed from any string parsing completely.
 
* Fixed various copyright infringing names and descriptions in areas.
 
* Rearranged web combat clean up to fix a fringe clean up scenario with webrooms that hadn't had their 'finished' flag set properly.
 
* Belatedly, [[Siphospes]] given [[kemonomimi]] support.
 
* Lay Master and Ovulation Period are now mutually exclusive, and the code has been changed to avoid issues in the case that both are owned (Lay Master will supersede).
 
* [[Genetically Superior Human]] descs now show up for Kemonomimi characters.
 
* Overhaul to [[Personal Valve]] code.
 
** Persons inflated/deflated with pump/vacuum will slowly return to normal.
 
*** Also, personal vacuum now cancels out effects of [[personal pump]], instead of stacking with it.
 
* Added to #0 the define array_adj_item=2 dupn array_getitem 4 rotate + -3 rotate array_setitem.
 
* [[Colorizer]] will correctly clear the inventory color from an item.
 
* Lust damage now properly added as Energy=>Mental subtype.
 
* Fixed a small bug with how webcombat notifies the client that a finished fight has been resumed (via hero points).
 
* Made the way the webpage and the web command set difficulty level and difficulty quantity match that of the in-game way of doing it (Turns out there is a 4).
 
* New string parsing: [eggnancies of [player]].
 
** Tells you, numerically, how many clutches you are carrying.
 
*** Regular pregnancy counts as 0.
 
** Also works in [if ] form.
 
*** [if eggnancies of [player] > #] and so on.
 
** In your descs, these string parses will only work on yourself.
 
*** In form-descs, they can hit any target.
 
* Fixed a bug where children from ferals (mobs) would not be marked as such by the impreg code.
 
* Fixed a bug in impreg where someone pregnant with eggs could be impregged regularly.
 
** The inverse was already blocked.
 
* A cuddling scene has been added to Chenoa the [[Aassahke Female]], content courtesy of fellow player Jade.
 
* Added the taur flag to the [[Arachne]] form.
 
* Fixed an issue with desperate web mission fights.
 
* Implemented a _connect and _disconnect propqueue for web connections.
 
** Intended for later things but also makes the live Who's Online page run smoother.
 
* Added Kemonomimi support to [[Bastet Disciple]].
 
** In addition, [[Shy Gecko]]'s slit has been changed from the normal cleft descriptor to a cloaca, as per the original writer's request and for flavor, and its groin TF message has been expanded to accommodate for females, herms and neuters.
 
* Added the chitinous wi flag, abbreviated as ctn (chi was taken for Child Raising).
 
** Useful for bug-lovers who crave those exotic partners.
 
* Made ass labs much less ass-focused (much more random now).
 
* Nanite Solar Collection research bumped by 25 due to stretch goal.
 
* AI's should now treat AI routines with apostrophes correctly, though you'll have to set them up again for it to work correctly.
 
** If you don't have any apostrophes in power names, you can ignore this message.
 
* Implemented much more random handling of "random" targeting and loot selection.
 
** If any bad items/targeting found, please make a request.
 
* Tweaked the April Fools update generator.
 
* Fixed an erratic crash in combat that might have been causing other parts of the program to fail to trigger.
 
* Fixed error that prevented purchase of things from the lunarmako store on the web.
 
* Huge bugfix, applying maxhp or maxphp debuff will IMMEDIATELY invalidate your cached max hp, allowing them to take effect.
 
* Fixed player-targeting-aoe powers that were not hitting more than one target.
 
* Some performance changes made to how stats of powers are collected.
 
* Gave web missions the ability to recognize a broken goto link and report it rather than restarting the mission.
 
** Also reworked the staff only 'checkmissions' command to find such.
 
* [[Polar Bear]] given Kemonomimi support.
 
* Blindfold (item) removed from mako-store.
 
** Blindfold (recipe) added to mako-store.
 
** Price is the same as the old item.
 
** Blindfold, now being craftable, allowed into the crafting-bounties.
 
* Mako-store sorted.
 
** Be sure to refresh if you still have the page open.
 
* The ' is now a valid character in the name of crafted items.
 
** The ' can be put into the name of an item renamed by rename tag.
 
*** Same with +sexname-renaming.
 
* Setup some combat-level caching of power data, this should not affect players in any way.
 
* Web combat now ignores player's Group Size/Pheromone level as well as extra "density" from the area.
 
* Splash.muf should no longer hard crash when connecting/disconnecting too fast when the game is under load.
 
* Caching (as previously mentioned) now much wider in scope.
 
** Players should not see any difference mechanics-wise.
 
* Reworked how web combat selects backup so that people already busy are considered later (Means the 'web #assists' list is more about potential than 'right now') and to prevent backup that are alts of each other from being summoned (it already prevented alts of the player).
 
* New combat role, Mad Researcher.
 
** Contains [[Warded]], [[Technical]] and [[Enduring Malice]].
 
* Implemented a disable switch for web combat for times when the muck is stressed.
 
** Left room for load balancing causing longer pauses between fights.
 
* Updated some timing and priority steps for power processing.
 
** This should not affect anything from a player's perspective.
 
* Added 'webstatus' and 'webeffects' to do the same as their regular counterparts (status and effects) but show the version of a person presently taking part in web combat.
 
* Sped up the way the request list is built for staff.
 
* Added a spooling queue to webcombat generation to ensure only one is being generated at a time.
 
** At present it has minimal feedback, left some room for it to provide queue place but seeing how it fares at peektime first.
 
* Implemented a manual turn timer in web combat; turns over 10m will switch to auto.
 
* By popular demand, udders given more descriptions with more even ranges.
 
* In light of the rebirth of the [[Nova Fairy|Nova Faeries]], the height and weight changing mods have been disabled.
 
** A rework or refund of them pending.
 
 
 
=Previous months can be found in the [[Multiplayer Updates Archive]]=
 

Revision as of 03:38, 2 April 2024


Nuku smoothly says, "New +reward, remort bank refill. Won't fire if you don't need it. High octane? You get it completely filled! Otherwise, +1. Use +reward #odds to see your chances, live, of this."

Nuku smoothly says, "RemortBank will NOT fire as a +reward if you are in negative amounts of remort bank as you likely do not need it at that point."

Nuku smoothly says, "Raincatcher is no longer meltable."

Nuku smoothly says, "The Roc dedication now exists on the grid to be grabbed!"


Full archive of updates can be found in the Multiplayer Updates Archive