Difference between revisions of "Might and Magic"

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{{Basepower|name=Might and Magic|desc=Steel-clad and stoic, wise and noble, the holy knights are a mix of martial prowess and minor mysticism.|powertype=Self Passive Auto|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Statusboost at magnitude 2 for 10 rounds.<br>100% chance of PhysicalDamageResist at magnitude 1 for 10 rounds.<br>100% chance of EnergyDamageResist at magnitude 1 for 10 rounds.<br>100% chance of Strength at magnitude 1 for 10 rounds.<br>100% chance of Theology at magnitude 1 for 10 rounds.<br>100% chance of Fortitude at magnitude 1 for 10 rounds.<br>|Upgrades=}}[[Category:Energydamageresist inflicting base powers]][[Category:Fortitude inflicting base powers]][[Category:Physicaldamageresist inflicting base powers]][[Category:Statusboost inflicting base powers]][[Category:Strength inflicting base powers]][[Category:Theology inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]]
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{{Basepower|name=Might and Magic|desc=Steel-clad and stoic, wise and noble, the holy knights are a mix of martial prowess and minor mysticism.|powertype=Self Passive Auto|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Statusboost at magnitude 2 for 10 rounds.<br>100% chance of PhysicalDamageResist at magnitude 1 for 10 rounds.<br>100% chance of EnergyDamageResist at magnitude 1 for 10 rounds.<br>100% chance of Athletics at magnitude 1 for 10 rounds.<br>100% chance of Fortitude at magnitude 1 for 10 rounds.<br>|Upgrades=}}[[Category:Athletics inflicting base powers]][[Category:Energydamageresist inflicting base powers]][[Category:Fortitude inflicting base powers]][[Category:Physicaldamageresist inflicting base powers]][[Category:Statusboost inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]]

Latest revision as of 00:06, 22 September 2023

Might and Magic stats
Type Self Passive Auto Target Self NoAoE
Description Steel-clad and stoic, wise and noble, the holy knights are a mix of martial prowess and minor mysticism.
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of Statusboost at magnitude 2 for 10 rounds.
100% chance of PhysicalDamageResist at magnitude 1 for 10 rounds.
100% chance of EnergyDamageResist at magnitude 1 for 10 rounds.
100% chance of Athletics at magnitude 1 for 10 rounds.
100% chance of Fortitude at magnitude 1 for 10 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Might and Magic/Extra Notes Edit notes

Mutant powers Based on this power: No mutant powers based on this power detected.