Difference between revisions of "Metal Hide"

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{{Mutantpower|name=Metal Hide|desc=Metal confers great physical resistance, but is sadly conductive to most energies and does little to prevent harm from them.|basepower=Armored|powertype=Passive Auto Self|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 0.25 for 2 rounds.<br>, or PhysicalDamageResistMAG by 0.25}}[[Category:Powers with secondary effects]]
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{{Mutantpower|name=Metal Hide|desc=Metal confers great physical resistance, but is sadly conductive to most energies and does little to prevent harm from them.|basepower=Armored|powertype=Passive Auto Self|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 0.25 for 2 rounds.<br>, or PhysicalDamageResistMAG by 0.25}}[[Category:PhysicalDamageResist powers]]

Revision as of 07:36, 20 December 2011


Metal Hide stats
Type Passive Auto Self Target Self NoAoE
Description Metal confers great physical resistance, but is sadly conductive to most energies and does little to prevent harm from them.
Based on Armored Slot: Not Slotted
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 healing at level 0
Statuses
100% chance of PhysicalDamageResist at magnitude 0.25 for 2 rounds.
, or PhysicalDamageResistMAG by 0.25
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

A

B

C

F

G

H

I

M

P

R

S

V

Edit notes