Difference between revisions of "Metal Hide"

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{{Mutantpower|name=Metal Hide|desc=Metal confers great physical resistance, but is sadly conductive to most energies and does little to prevent harm from them.|basepower=Armored|powertype=|target=Self NoAoE|slot=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 0.5 for 2 rounds.<br>|Upgrades=PhysicalDamageResistMAG by 0.25}}[[Category:Slotted powers]][[Category:Slot Armored]][[Category:Physicaldamageresist powers]][[Category:Passive]][[Category:Friendly powers]]
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{{Mutantpower|name=Metal Hide|desc=Metal confers great physical resistance, but is sadly conductive to most energies and does little to prevent harm from them.|basepower=Armored|powertype=|target=Self NoAoE|slot=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 0.5 for 2 rounds.<br>|Upgrades=PhysicalDamageResistMAG by 0.25}}[[Category:Slotted powers]][[Category:Slot Defensive Adaption]][[Category:Physicaldamageresist powers]][[Category:Passive]][[Category:Friendly powers]]

Revision as of 22:47, 30 December 2011


Metal Hide stats
Type Target Self NoAoE
Description Metal confers great physical resistance, but is sadly conductive to most energies and does little to prevent harm from them.
Based on Armored Slot:
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 healing at level 0
Statuses
100% chance of PhysicalDamageResist at magnitude 0.5 for 2 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

A

B

C

F

G

H

I

M

P

R

S

V

Edit notes