Difference between revisions of "Medicinal"

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{{Recipe|name=Medicinal|desc=A firstaid kit can go a long way to keeping yourself and allies in the fight instead of on a stretcher.|cred=10000|xp=30|slevel=|ingredients=None|istats=Charge of 650<br>Cooldown of 2000<br>Damage of 20<br>Damage Type of Healing<br>Energy of 10<br>Loadout of 15<br>Proficiency of First Aid<br>100% chance of Regen at magnitude 4 for 2 rounds.<br>Target of Single Ally<br>Type of Regen<br>Upgrade Cost of 5<br>Upkeep of 2|skills=Chemical of at least 20|salvage=Common Chemical X 2<br>Common Edible X 1<br>Common Mechanical X 1<br>Uncommon Chemical X 1}}[[Category:Chemical recipe]]
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{{Recipe|name=Medicinal|desc=A first aid kit can keep yourself and allies in the fight instead of on a stretcher.|cred=10000|xp=30|slevel=|ingredients=None|istats=Charge of 650<br>Cooldown of 3000<br>Damage of 24<br>Damage Type of Healing<br>Energy of 10<br>Loadout of 15<br>100% chance of Regen at magnitude 4 for 2 rounds.<br>Status Chance of +15%<br>Target of Single Ally<br>Type of Healing<br>Upgrade Cost of 5<br>Upkeep of 2|skills=Chemical of at least 20|salvage=Common Chemical X 2<br>Common Edible X 1<br>Common Mechanical X 1<br>Uncommon Chemical X 1}}[[Category:Chemical recipe]]

Revision as of 00:06, 13 April 2024

Medicinal stats
Description A first aid kit can keep yourself and allies in the fight instead of on a stretcher.
Cred Cost 10000 Ingredients None
Salvage Common Chemical X 2
Common Edible X 1
Common Mechanical X 1
Uncommon Chemical X 1
Crafting Skills Chemical of at least 20
Item Stats Charge of 650
Cooldown of 3000
Damage of 24
Damage Type of Healing
Energy of 10
Loadout of 15
100% chance of Regen at magnitude 4 for 2 rounds.
Status Chance of +15%
Target of Single Ally
Type of Healing
Upgrade Cost of 5
Upkeep of 2

Medicinal/Extra Notes Edit notes