Difference between revisions of "Lincoln Green"

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{{Basepower|name=Lincoln Green|desc=When your band takes the lead, you fall back and strike from a distance, letting damage rain down while your quarry is distracted.|powertype=Toggle, Self|target=Self NoAoE|energy=5|charge=-1000|cooldown=6000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of DamageBuff at magnitude 25 for 2 rounds.<br>100% chance of Accuracy at magnitude 25 for 2 rounds.<br>100% chance of PowerAmpPierce at magnitude 25 for 2 rounds.<br>100% chance of Meek at magnitude 10 for 2 rounds.<br>100% chance of DamageImmunity at magnitude -15 for 2 rounds.<br>100% chance of DamageResist at magnitude -15 for 2 rounds.<br>|Upgrades=}}[[Category:Accuracy inflicting base powers]][[Category:Damagebuff inflicting base powers]][[Category:Damageimmunity inflicting base powers]][[Category:Damageresist inflicting base powers]][[Category:Meek inflicting base powers]][[Category:Poweramppierce inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]]
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{{Basepower|name=Lincoln Green|desc=When your band takes the lead, you fall back and strike from a distance, letting damage rain down while your quarry is distracted.|powertype=Toggle, Self|target=Self NoAoE|energy=5|charge=-1000|cooldown=6000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of DamageBuff at magnitude 25 for 2 rounds.<br>100% chance of Accuracy at magnitude 25 for 2 rounds.<br>100% chance of PowerAmpPierce at magnitude 25 for 2 rounds.<br>100% chance of Meek at magnitude 10 for 2 rounds.<br>100% chance of DamageImmunity at magnitude -10 for 2 rounds.<br>100% chance of DamageResist at magnitude -10 for 2 rounds.<br>|Upgrades=}}[[Category:Accuracy inflicting base powers]][[Category:Damagebuff inflicting base powers]][[Category:Damageimmunity inflicting base powers]][[Category:Damageresist inflicting base powers]][[Category:Meek inflicting base powers]][[Category:Poweramppierce inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]]

Revision as of 00:18, 6 November 2018

Lincoln Green stats
Type Toggle, Self Target Self NoAoE
Description When your band takes the lead, you fall back and strike from a distance, letting damage rain down while your quarry is distracted.
Cooldown 6000 Charge time
Energy 5 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of DamageBuff at magnitude 25 for 2 rounds.
100% chance of Accuracy at magnitude 25 for 2 rounds.
100% chance of PowerAmpPierce at magnitude 25 for 2 rounds.
100% chance of Meek at magnitude 10 for 2 rounds.
100% chance of DamageImmunity at magnitude -10 for 2 rounds.
100% chance of DamageResist at magnitude -10 for 2 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Lincoln Green/Extra Notes Edit notes

Mutant powers Based on this power:

  • Soul ‎(⧼hitcounters-nviews⧽)