Difference between revisions of "Infectious Vitality"
From Flexible Survival
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− | {{Basepower|name=Infectious Vitality|desc=Your bouncing assets, your energetic cries, and your copious supply of calcium keeps your entire team ready to bounce back in the hard times. So long as you have the energy, they can keep going!|powertype=Buff Toggle|target= | + | {{Basepower|name=Infectious Vitality|desc=Your bouncing assets, your energetic cries, and your copious supply of calcium keeps your entire team ready to bounce back in the hard times. So long as you have the energy, they can keep going!|powertype=Buff Toggle|target=Large Ally AoE|energy=10|charge=100|cooldown=4000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of HPBuffer at magnitude 5 for 2 rounds.<br>100% chance of HealGain at magnitude 15 for 2 rounds.<br>|Upgrades=}}[[Category:Healgain inflicting base powers]][[Category:Hpbuffer inflicting base powers]][[Category:Toggle base power]][[Category:AoE base power]][[Category:Friendly base powers]] |
Latest revision as of 00:10, 22 October 2021
Type | Buff Toggle | Target | Large Ally AoE |
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Description | Your bouncing assets, your energetic cries, and your copious supply of calcium keeps your entire team ready to bounce back in the hard times. So long as you have the energy, they can keep going! | ||
Cooldown | 4000 | Charge time | 100 |
Energy | 10 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of HPBuffer at magnitude 5 for 2 rounds. 100% chance of HealGain at magnitude 15 for 2 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Infectious Vitality/Extra Notes Edit notes
Mutant powers Based on this power:
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