Difference between revisions of "Immovable"
From Flexible Survival
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− | {{Basepower|name=Immovable|desc=You don't move unless you want to. With balance assistance and deployable ground spikes, you are truly difficult to get off balance.|powertype=Toggle Buff|target=Self NoAoE|energy=3|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of KnockdownResist at magnitude 5 for 2 rounds.<br>100% chance of DebuffResist at magnitude 20 for 2 rounds.<br>100% chance of BluntPowerAmp at magnitude 2 for 2 rounds.<br>100% chance of Defense at magnitude -5 for 2 rounds.<br>100% chance of RadiationDamageImmunity at magnitude 10 for 2 rounds.<br>100% chance of RadiationAdaption at magnitude 2 for 2 rounds.<br>|Upgrades=}}[[Category:Bluntpoweramp inflicting base powers]][[Category:Debuffresist inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Knockdownresist inflicting base powers]][[Category:Radiationadaption inflicting base powers]][[Category:Radiationdamageimmunity inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]] | + | {{Basepower|name=Immovable|desc=You don't move unless you want to. With balance assistance and deployable ground spikes, you are truly difficult to get off balance.|powertype=Toggle Buff|target=Self NoAoE|energy=3|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of KnockdownResist at magnitude 5 for 2 rounds.<br>100% chance of DebuffResist at magnitude 20 for 2 rounds.<br>100% chance of BluntPowerAmp at magnitude 2 for 2 rounds.<br>100% chance of Defense at magnitude -5 for 2 rounds.<br>100% chance of RadiationDamageImmunity at magnitude 10 for 2 rounds.<br>100% chance of RadiationAdaption at magnitude 2 for 2 rounds.<br>100% chance of BluntDamageImmunity at magnitude 10 for 2 rounds.<br>|Upgrades=}}[[Category:Bluntdamageimmunity inflicting base powers]][[Category:Bluntpoweramp inflicting base powers]][[Category:Debuffresist inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Knockdownresist inflicting base powers]][[Category:Radiationadaption inflicting base powers]][[Category:Radiationdamageimmunity inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]] |
Latest revision as of 00:10, 30 November 2019
Type | Toggle Buff | Target | Self NoAoE |
---|---|---|---|
Description | You don't move unless you want to. With balance assistance and deployable ground spikes, you are truly difficult to get off balance. | ||
Cooldown | 0 | Charge time | 0 |
Energy | 3 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of KnockdownResist at magnitude 5 for 2 rounds. 100% chance of DebuffResist at magnitude 20 for 2 rounds. 100% chance of BluntPowerAmp at magnitude 2 for 2 rounds. 100% chance of Defense at magnitude -5 for 2 rounds. 100% chance of RadiationDamageImmunity at magnitude 10 for 2 rounds. 100% chance of RadiationAdaption at magnitude 2 for 2 rounds. 100% chance of BluntDamageImmunity at magnitude 10 for 2 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Immovable/Extra Notes Edit notes
Mutant powers Based on this power:
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Categories:
- Base powers
- Bluntdamageimmunity inflicting base powers
- Bluntpoweramp inflicting base powers
- Debuffresist inflicting base powers
- Defense inflicting base powers
- Knockdownresist inflicting base powers
- Radiationadaption inflicting base powers
- Radiationdamageimmunity inflicting base powers
- Toggle base power
- Friendly base powers