Difference between revisions of "Immovable"

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{{Basepower|name=Immovable|desc=You don't move unless you want to. With balance assistance and deployable ground spikes, you are truly difficult to get off balance.|powertype=Toggle Buff|target=Self NoAoE|energy=3|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of KnockdownResist at magnitude 5 for 2 rounds.<br>100% chance of DebuffResist at magnitude 20 for 2 rounds.<br>100% chance of BluntPowerAmp at magnitude 2 for 2 rounds.<br>100% chance of Defense at magnitude -5 for 2 rounds.<br>100% chance of RadiationDamageImmunity at magnitude 10 for 2 rounds.<br>100% chance of RadiationAdaption at magnitude 2 for 2 rounds.<br>|Upgrades=}}[[Category:Bluntpoweramp inflicting base powers]][[Category:Debuffresist inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Knockdownresist inflicting base powers]][[Category:Radiationadaption inflicting base powers]][[Category:Radiationdamageimmunity inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]]
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{{Basepower|name=Immovable|desc=You don't move unless you want to. With balance assistance and deployable ground spikes, you are truly difficult to get off balance.|powertype=Toggle Buff|target=Self NoAoE|energy=3|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of KnockdownResist at magnitude 5 for 2 rounds.<br>100% chance of DebuffResist at magnitude 20 for 2 rounds.<br>100% chance of BluntPowerAmp at magnitude 2 for 2 rounds.<br>100% chance of Defense at magnitude -5 for 2 rounds.<br>100% chance of RadiationDamageImmunity at magnitude 10 for 2 rounds.<br>100% chance of RadiationAdaption at magnitude 2 for 2 rounds.<br>100% chance of BluntDamageImmunity at magnitude 10 for 2 rounds.<br>|Upgrades=}}[[Category:Bluntdamageimmunity inflicting base powers]][[Category:Bluntpoweramp inflicting base powers]][[Category:Debuffresist inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Knockdownresist inflicting base powers]][[Category:Radiationadaption inflicting base powers]][[Category:Radiationdamageimmunity inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]]

Latest revision as of 00:10, 30 November 2019

Immovable stats
Type Toggle Buff Target Self NoAoE
Description You don't move unless you want to. With balance assistance and deployable ground spikes, you are truly difficult to get off balance.
Cooldown 0 Charge time 0
Energy 3 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of KnockdownResist at magnitude 5 for 2 rounds.
100% chance of DebuffResist at magnitude 20 for 2 rounds.
100% chance of BluntPowerAmp at magnitude 2 for 2 rounds.
100% chance of Defense at magnitude -5 for 2 rounds.
100% chance of RadiationDamageImmunity at magnitude 10 for 2 rounds.
100% chance of RadiationAdaption at magnitude 2 for 2 rounds.
100% chance of BluntDamageImmunity at magnitude 10 for 2 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Immovable/Extra Notes Edit notes

Mutant powers Based on this power:

  • Soul ‎(⧼hitcounters-nviews⧽)