Difference between revisions of "Groups"

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Revision as of 16:50, 18 May 2011

Known in-character as 'Sub-division' groups are player-run organizations that serve the same function as guilds in other games.

Group Controls

To see a list of available groups:

 +group

To join a group:

 +group <group name> <group password>

To create a group:

 +group <name of group>

To access group control menu:

 +group #control

Group Upgrades

Group Upgrades are purchasable by group leaders. If the group bank does not contain enough freecreds, then the remaining cost will be deducted from the purchasers personal account.

Group Upgrades
Name Description Level Cost Freecred Cost Stackable
Bounce Back When defeated, you begin with 10% more hp and energy!(Stacks with subscription). 2 5000 N?
Enhanced Training Increases the XP gained from battle. Gives 5% extra XP per level, up to a maximum of 20% extra. 1 0 Y
Firing Drills Regular practice with friends makes target practice fun and effective! Every rank increases accuracy by 2% 2 5000 Y
Membership Expansion Allow more people to be in your group at one time. Base group size is 8; this perk allows you an additional 2 people every level. 1 0 Y
Merit Everyone in your group gains a for a cost of the merit's value. Varies 0 Y
Nanite Harvesters Your group are experts at nanite harvesting, and enjoy increased success at it(+1% per level). 2 5000 Y
Real Estate Every level allows one room that belongs to your group. 3 5000 Y
Social Moguls You earn Freecreds while you RP, Amazing! The higher the rating, the more freecred you get. Scales with level. 1 1000 Y?
Toughening Improves the hitpoints of all group members. Boosts Max HP by 2% per rank. 1 1000 Y
Trained Medics When using healing powers, you heal for more. Does not affect regen. +2% per level. Doubled when healing others than yourself. 1 2000 Y