Difference between revisions of "Crafting skill"

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(Created page with "== Introduction == Crafting skill is a level between 1 and 70 (80 with top-tier craft) determining how complex of an item of a given type you can make. There is one crafti...")
 
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== Introduction ==
 
== Introduction ==
Crafting skill is a level between 1 and 70 (80 with [[top-tier craft]]) determining how complex of an item of a given type you can make. There is one crafting skill per salvage type
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Crafting skill is a level between 1 and 70 (80 with [[top-tier crafts]]) determining how complex of an item of a given type you can make. There is one crafting skill per salvage type
  
 
== Mechanical ==
 
== Mechanical ==

Revision as of 08:05, 18 June 2021

Introduction

Crafting skill is a level between 1 and 70 (80 with top-tier crafts) determining how complex of an item of a given type you can make. There is one crafting skill per salvage type

Mechanical

Mechanical is your capacity to make armor and weapons of simple design. (rigid pieces of metal to put between you and your enemy, pointy item to stab them with, etc...). Examples of mechanical recipes include generic armor light melee physical armor.

Electronic

Electronic is your capacity to make devices and doodads using computing and nanites to achieve an effect. (a remote capable of sending nanites into a frenzy, a force field protecting from elemental harm, etc...). Examples of electronic recipes include light energy armor nanite buffer electrified chainsword

Energy

Energy is your capacity to make high-powered devices, it's often combined with another crafting skill in a lot of recipes. (a laser rifle, a battery, or a nanite-dispensing module). Examples of energy recipes include plasma rifle shock treatment amplifier]

Edible

Edible is your capacity to make status-enhancing foodstuffs, it intersects a lot with Chemical in terms of recipe effect, edible tends to offer more misc effects though. (a food increasing max HP, a soup increasing damage dealt, a bait for fishing, etc...). Example of Edible recipes include advanced ration aggressive soup jelly bean energy snack

Chemical

Chemical is you capacity to SCIENCE for status-enhancing juices. It intersects a lot with Edible in terms of recipe effect, chemical tends to offer more non-combat mutagenic effects though. (a steroid-dispensing device, a juice capable of making people cum for twice the normal amount, an hypo full of adrenaline, etc...). Example of Chemical recipes include Aerosol Applicator Freeze bang Medicinal