Medicinal

From Flexible Survival
Revision as of 02:17, 13 May 2013 by FlexBot (talk | contribs) (Auto update)
Jump to: navigation, search
Medicinal stats
Description A firstaid kit can go a long way to keeping yourself and allies in the fight instead of on a stretcher.
Cred Cost 10000 Ingredients None
Salvage Common Chemical X 2
Common Edible X 1
Common Mechanical X 1
Uncommon Chemical X 1
Crafting Skills Chemical of at least 20
Item Stats Charge of 650
Cooldown of 2000
Damage of 20
Damage Type of Healing
Energy of 10
Loadout of 15
100% chance of Regen at magnitude 4 for 2 rounds.
Target of Single Ally
Type of Healing, Single Target
Upgrade Cost of 5
Upkeep of 2

Medicinal/Extra Notes Edit notes