Sculpting Nanomagic

From Flexible Survival
Revision as of 15:14, 6 May 2012 by FlexBot (talk | contribs) (Auto update)
Jump to navigationJump to search
Sculpting Nanomagic stats
Type Target
Description Using builder nanites, you reshape objects. This allows you to make changes in their appearance and configuration. This is a crude manipulation. It only works well on non moving items. Basic hinges can be made to work for a hero point, and something as complex as a nailclipper for two. The new object will be comprised of the same things as the old object. A statue's pose could be changed, parts moved from one portion of something to another. Does not work on living, liquid, or gaseous objects of any kind.
-
Up to four hundred pounds of object can be affected, doubled per hero point spent.
Things it can't do:
Put two things together that weren't already together.
Pull things apart that were together.
Affect a smaller portion of a large object.
Like most nanomagic, its basic range is 20 ft(Doubled per hero point)
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 at level 0
Statuses
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Sculpting Nanomagic/Extra Notes Edit notes

Mutant powers Based on this power: <css>

  1. content table.wikitable{

border: 0; margin: -1.1em 0 0 -12px; }

  1. content table.wikitable th, #content table.wikitable td {

border: 0; background: transparent; } table.wikitable ul { margin-top: 0; }

</css>