Superior Group Heal: Difference between revisions

From Flexible Survival
Jump to navigationJump to search
FlexBot (talk | contribs)
Auto update
FlexBot (talk | contribs)
Auto update
Line 1: Line 1:
{{Basepower|name=Superior Group Heal|desc=|powertype=|target=|energy=6|charge=1400|cooldown=6500|accuracy=75%|damageamount=10|damagetype=Healing|Status=100% chance of Regen at magnitude 8 for 5 rounds.<br>|Upgrades=AoE by 1<br>Charge by -400<br>Cooldown by -1100<br>Damage by 9.75<br>RegenMag by 3.75<br>Secondary RegenMag by 3.75|secondpowertype=Healing, Self, Regen|seconddamageamount=1|seconddamagetype=Healing|secondtarget=Self, NoAoE|secondStatus=100% chance of Regen at magnitude 3 for 5 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Healing base powers]][[Category:Regen base powers]][[Category:AoE base power]][[Category:Friendly base powers]]
{{Basepower|name=Superior Group Heal|desc=|powertype=|target=|energy=6|charge=1400|cooldown=6500|accuracy=75%|damageamount=10|damagetype=Healing|Status=100% chance of Regen at magnitude 8 for 5 rounds.<br>|Upgrades=AoE by 1<br>Charge by

Revision as of 16:00, 7 January 2012

{{Basepower|name=Superior Group Heal|desc=|powertype=|target=|energy=6|charge=1400|cooldown=6500|accuracy=75%|damageamount=10|damagetype=Healing|Status=100% chance of Regen at magnitude 8 for 5 rounds.
|Upgrades=AoE by 1
Charge by