Jellied Hide: Difference between revisions
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{{Mutantpower|name=Jellied Hide|desc=A jellied hide resists physical trauma to some degree, but is also very reslient and able to bounce back from harm.|basepower=Armored|powertype=|target=Self NoAoE|slot=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 0.25 for 2 rounds.<br>100% chance of Regen at magnitude 1 for 1 rounds.<br>|Upgrades=PhysicalDamageResistMAG by | {{Mutantpower|name=Jellied Hide|desc=A jellied hide resists physical trauma to some degree, but is also very reslient and able to bounce back from harm.|basepower=Armored|powertype=|target=Self NoAoE|slot=Defensive Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 0.25 for 2 rounds.<br>100% chance of Maxhp at magnitude 2 for 2 rounds.<br>100% chance of Regen at magnitude 1 for 1 rounds.<br>|Upgrades=MaxHPMag by 6<br>PhysicalDamageResistMAG by 1.5<br>RegenMag by 1}}[[Category:Slotted powers]][[Category:Defensive Adaption slot powers]][[Category:Maxhp powers]][[Category:Physicaldamageresist powers]][[Category:Regen powers]][[Category:Passive]][[Category:Friendly powers]] | ||
Revision as of 02:30, 31 December 2011
| Type | Target | Self NoAoE | |
|---|---|---|---|
| Description | A jellied hide resists physical trauma to some degree, but is also very reslient and able to bounce back from harm. | ||
| Based on Armored | Slot: Defensive Adaption | ||
| Cooldown | 0 | Charge time | 0 |
| Energy | 0 | Accuracy | 75% |
| Damage | 0 healing at level 0 | ||
| Statuses | |||
| 100% chance of PhysicalDamageResist at magnitude 0.25 for 2 rounds. 100% chance of Maxhp at magnitude 2 for 2 rounds. 100% chance of Regen at magnitude 1 for 1 rounds. | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||