Metal Hide: Difference between revisions
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{{Mutantpower|name=Metal Hide|desc=Metal confers great physical resistance, but is sadly conductive to most energies and does little to prevent harm from them.|basepower=Armored|powertype=|target=Self NoAoE|slot=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 0.5 for 2 rounds.<br>|Upgrades=PhysicalDamageResistMAG by 0.25}}[[Category:Slotted powers]][[Category:Slot | {{Mutantpower|name=Metal Hide|desc=Metal confers great physical resistance, but is sadly conductive to most energies and does little to prevent harm from them.|basepower=Armored|powertype=|target=Self NoAoE|slot=|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 0.5 for 2 rounds.<br>|Upgrades=PhysicalDamageResistMAG by 0.25}}[[Category:Slotted powers]][[Category:Slot Defensive Adaption]][[Category:Physicaldamageresist powers]][[Category:Passive]][[Category:Friendly powers]] | ||
Revision as of 22:47, 30 December 2011
| Type | Target | Self NoAoE | |
|---|---|---|---|
| Description | Metal confers great physical resistance, but is sadly conductive to most energies and does little to prevent harm from them. | ||
| Based on Armored | Slot: | ||
| Cooldown | 0 | Charge time | 0 |
| Energy | 0 | Accuracy | 75% |
| Damage | 0 healing at level 0 | ||
| Statuses | |||
| 100% chance of PhysicalDamageResist at magnitude 0.5 for 2 rounds. | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||