Medicinal: Difference between revisions
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{{Recipe|name=Medicinal|desc=A firstaid kit can go a long way to keeping yourself and allies in the fight instead of on a stretcher.|cred=10000|xp=30|slevel=|ingredients= | {{Recipe|name=Medicinal|desc=A firstaid kit can go a long way to keeping yourself and allies in the fight instead of on a stretcher.|cred=10000|xp=30|slevel=|ingredients=NoneCharge of 500Cooldown of 2000Damage of 20Damage Type of HealingEnergy of 10Loadout of 15Target of Single AllyType of Healing, Single TargetUpgrade Cost of 5Upkeep of 2|skills=Chemical of at least 20|salvage=Common Chemical X 2<br>Common Edible X 1<br>Common Mechanical X 1<br>Uncommon Chemical X 1}} | ||
Revision as of 07:15, 21 December 2011
| Description | A firstaid kit can go a long way to keeping yourself and allies in the fight instead of on a stretcher. | |||||||
|---|---|---|---|---|---|---|---|---|
| Cred Cost | 10000 | Ingredients | NoneCharge of 500Cooldown of 2000Damage of 20Damage Type of HealingEnergy of 10Loadout of 15Target of Single AllyType of Healing, Single TargetUpgrade Cost of 5Upkeep of 2 | |||||
| Salvage | Common Chemical X 2 Common Edible X 1 Common Mechanical X 1 Uncommon Chemical X 1 | |||||||
| Crafting Skills | Chemical of at least 20 | |||||||
| Item Stats | {{{istats}}} | |||||||
Medicinal/Extra Notes Edit notes