Marsh Wisp: Difference between revisions
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{{Mutantpower|name=Marsh Wisp|desc=Some people would just dismiss the ghostly lights as an optical illusion. Maybe they won't be so dismissive when they spontaneously burst into flames.|basepower=Fire Ball-En|powertype=Attack, DoT, Direct Damage, AoE|target=Medium AoE|slot=|energy=24|charge=600|cooldown=5000|accuracy=65%|damageamount=9|damagetype=Heat|Status=100% chance of HeatDamage at magnitude | {{Mutantpower|name=Marsh Wisp|desc=Some people would just dismiss the ghostly lights as an optical illusion. Maybe they won't be so dismissive when they spontaneously burst into flames.|basepower=Fire Ball-En|powertype=Attack, DoT, Direct Damage, AoE|target=Medium AoE|slot=|energy=24|charge=600|cooldown=5000|accuracy=65%|damageamount=9|damagetype=Heat|Status=100% chance of HeatDamage at magnitude 8 for 3 rounds.<br>|Upgrades=Accuracy by 0<br>AoE by 2<br>Charge by -300<br>Cooldown by -825<br>Energy by -6<br>HeatDamageDuration by 1.5<br>HeatDamageMag by 1.5}}[[Category:Heat powers]][[Category:Heatdamage inflicting powers]][[Category:AoE]][[Category:Hostile powers]] | ||
Revision as of 00:59, 11 January 2017
| Type | Attack, DoT, Direct Damage, AoE | Target | Medium AoE |
|---|---|---|---|
| Description | Some people would just dismiss the ghostly lights as an optical illusion. Maybe they won't be so dismissive when they spontaneously burst into flames. | ||
| Based on Fire Ball-En | Slot: | ||
| Cooldown | 5000 | Charge time | 600 |
| Energy | 24 | Accuracy | 65% |
| Damage | 9 Heat at level 0 | ||
| Statuses | |||
| 100% chance of HeatDamage at magnitude 8 for 3 rounds. | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||