Difference between revisions of "Metal Hide"
From Flexible Survival
(Update with power changes) |
(Auto update) |
||
Line 1: | Line 1: | ||
− | + | {{Mutantpower|name=Metal Hide|desc=Metal confers great physical resistance, but is sadly conductive to most energies and does little to prevent harm from them.|basepower=Armored|powertype=Passive Auto Self|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 0.25 for 2 rounds.<br>, or PhysicalDamageResistMAG by 0.25}}[[Category:Powers with secondary effects]] | |
− | |||
− | | | ||
− | |||
− | |||
− | | Metal confers great physical resistance, but is sadly conductive to | ||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | | | ||
− | |||
− | | | ||
− | |||
− | |||
− | | | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | < | ||
− | |||
− | |||
− | |||
− | |||
− | [[Category: |
Revision as of 07:02, 20 December 2011
Type | Passive Auto Self | Target | Self NoAoE |
---|---|---|---|
Description | Metal confers great physical resistance, but is sadly conductive to most energies and does little to prevent harm from them. | ||
Based on Armored | Slot: Not Slotted | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 healing at level 0 | ||
Statuses | |||
100% chance of PhysicalDamageResist at magnitude 0.25 for 2 rounds. , or PhysicalDamageResistMAG by 0.25 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |