Area of Effect: Difference between revisions
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Added, for future reference. |
Separated out enemy and friendly. |
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A quick summary of how Area of Effect (or AoE) works. | A quick summary of how Area of Effect (or AoE) works. | ||
==Enemy AoE== | |||
AoE powers which hit enemies have their number of targets affected by accuracy. | |||
# The power determines its decay amount by dividing 40% by its rank. Small = 2, medium = 3, large = 4; upgrades increase the rank. | # The power determines its decay amount by dividing 40% by its rank. Small = 2, medium = 3, large = 4; upgrades increase the rank. | ||
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# The power hits a secondary target with the reduced accuracy. | # The power hits a secondary target with the reduced accuracy. | ||
# Repeat from step 3 until its reduced accuracy is equal to or less than 0. | # Repeat from step 3 until its reduced accuracy is equal to or less than 0. | ||
==Friendly AoE== | |||
Since accuracy is irrelevant in hitting allies, such powers hit 'rank + 1d2' targets. As before, small = 2, medium = 3, and large = 4, and then upgrades add on to that. | |||
Revision as of 19:51, 31 October 2011
A quick summary of how Area of Effect (or AoE) works.
Enemy AoE
AoE powers which hit enemies have their number of targets affected by accuracy.
- The power determines its decay amount by dividing 40% by its rank. Small = 2, medium = 3, large = 4; upgrades increase the rank.
- The power picks its primary target and hits it with full accuracy.
- The power reduces its accuracy by the decay amount.
- The power hits a secondary target with the reduced accuracy.
- Repeat from step 3 until its reduced accuracy is equal to or less than 0.
Friendly AoE
Since accuracy is irrelevant in hitting allies, such powers hit 'rank + 1d2' targets. As before, small = 2, medium = 3, and large = 4, and then upgrades add on to that.