Medicinal: Difference between revisions
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{{Recipe|name=Medicinal|desc=A | {{Recipe|name=Medicinal|desc=A firstaid kit can go a long way to keeping yourself and allies in the fight instead of on a stretcher.|cred=10000|xp=30|slevel=|ingredients=None|istats=Charge of 650<br>Cooldown of 2000<br>Damage of 20<br>Damage Type of Healing<br>Energy of 10<br>Loadout of 15<br>Proficiency of First Aid<br>100% chance of Regen at magnitude 4 for 2 rounds.<br>Target of Single Ally<br>Type of Regen<br>Upgrade Cost of 5<br>Upkeep of 2|skills=Chemical of at least 20|salvage=Common Chemical X 2<br>Common Edible X 1<br>Common Mechanical X 1<br>Uncommon Chemical X 1}}[[Category:Chemical recipe]] | ||
Revision as of 00:15, 11 April 2025
| Description | A firstaid kit can go a long way to keeping yourself and allies in the fight instead of on a stretcher. | |||||||
|---|---|---|---|---|---|---|---|---|
| Cred Cost | 10000 | Ingredients | None | |||||
| Salvage | Common Chemical X 2 Common Edible X 1 Common Mechanical X 1 Uncommon Chemical X 1 | |||||||
| Crafting Skills | Chemical of at least 20 | |||||||
| Item Stats | Charge of 650 Cooldown of 2000 Damage of 20 Damage Type of Healing Energy of 10 Loadout of 15 Proficiency of First Aid 100% chance of Regen at magnitude 4 for 2 rounds. Target of Single Ally Type of Regen Upgrade Cost of 5 Upkeep of 2 | |||||||