Difference between revisions of "Calming The Storm"

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{{Basepower|name=Calming The Storm|desc=All the rage and lust that wells from your foes is ebbed at and drained. This helps to heal your ails and to make you feel more energetic/while decreasing their will to cause ill from the fountof passion.|powertype=Enemy Aura Debuff|target=Large Enemy AoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Negative|Status=100% chance of AttackDebuff at magnitude 0.25 for 5 rounds.<br>100% chance of DamageBuffDebuff at magnitude 5 for 5 rounds.<br>100% chance of EnergyBreakDebuff at magnitude 2 for 5 rounds.<br>|Upgrades=|secondpowertype=Self Healing|seconddamageamount=0|seconddamagetype=Healing|secondtarget=Self NoAoE|secondStatus=100% chance of Regen at magnitude 0.5 for 5 rounds.<br>100% chance of EnergyMod at magnitude 0.25 for 5 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Attackdebuff inflicting base powers]][[Category:Damagebuffdebuff inflicting base powers]][[Category:Energybreakdebuff inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Regen inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]
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{{Basepower|name=Calming The Storm|desc=Quelling the rage of war is possible in a multitude of ways. Be it through sapping the enemy's burning fury or simply undermining their weaknesses, you have the right tools to turn their weaknesses into your advantages.|powertype=Toggle Aura Debuff|target=Large Enemy AoE|energy=5|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Negative|Status=100% chance of AttackDebuff at magnitude .5 for 5 rounds.<br>100% chance of DamageBuffDebuff at magnitude 10 for 5 rounds.<br>100% chance of RechargeDebuff at magnitude 10 for 5 rounds.<br>|Upgrades=|secondpowertype=Self Healing|seconddamageamount=0|seconddamagetype=Healing|secondtarget=Self NoAoE|secondStatus=100% chance of EnergyMod at magnitude 2.5 for 2 rounds.<br>100% chance of Debuffclear at magnitude 5 for 2 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Attackdebuff inflicting base powers]][[Category:Damagebuffdebuff inflicting base powers]][[Category:Debuffclear inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Rechargedebuff inflicting base powers]][[Category:Toggle base power]][[Category:AoE base power]][[Category:Hostile base powers]]

Revision as of 00:03, 18 November 2024

Calming The Storm stats
Type Toggle Aura Debuff Target Large Enemy AoE
Description Quelling the rage of war is possible in a multitude of ways. Be it through sapping the enemy's burning fury or simply undermining their weaknesses, you have the right tools to turn their weaknesses into your advantages.
Cooldown 0 Charge time 0
Energy 5 Accuracy 75%
Damage 0 Negative at level 0
Statuses
100% chance of AttackDebuff at magnitude .5 for 5 rounds.
100% chance of DamageBuffDebuff at magnitude 10 for 5 rounds.
100% chance of RechargeDebuff at magnitude 10 for 5 rounds.
Training Upgrades
Secondary Effects
Secondary Damage 0 Healing at level 0
Secondary Type Self Healing Secondary Target Self NoAoE
Secondary Statuses
100% chance of EnergyMod at magnitude 2.5 for 2 rounds.
100% chance of Debuffclear at magnitude 5 for 2 rounds.

Calming The Storm/Extra Notes Edit notes

Mutant powers Based on this power:

  • Soul ‎(⧼hitcounters-nviews⧽)