Difference between revisions of "Integration"
From Flexible Survival
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− | {{Basepower|name=Integration|desc=Your control over the nanites allows you to coax them to respond to attacks with pinpoint precision, hardening skin and reinforcing muscle and skeleton (or the form-appropriate substitutions) exactly at points of impact. Having all these nanites right at the surface also allows you to steal vitality from those you strike (in the form of ripping extra nanites from their bodies).|powertype=Dedication, Buff|target=Self NoAoE|energy=20|charge= | + | {{Basepower|name=Integration|desc=Your control over the nanites allows you to coax them to respond to attacks with pinpoint precision, hardening skin and reinforcing muscle and skeleton (or the form-appropriate substitutions) exactly at points of impact. Having all these nanites right at the surface also allows you to steal vitality from those you strike (in the form of ripping extra nanites from their bodies).|powertype=Dedication,Buff|target=Self NoAoE|energy=20|charge=0|cooldown=15000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of DamageResist at magnitude 5 for 5 rounds.<br>100% chance of Vampiric at magnitude 20 for 5 rounds.<br>|Upgrades=Cooldown by -3000<br>DamageResistMag by 3<br>Energy by -8<br>VampiricMag by 10}}[[Category:Damageresist inflicting base powers]][[Category:Vampiric inflicting base powers]][[Category:Dedication power]][[Category:Friendly base powers]] |
Revision as of 00:06, 5 October 2024
Type | Dedication,Buff | Target | Self NoAoE |
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Description | Your control over the nanites allows you to coax them to respond to attacks with pinpoint precision, hardening skin and reinforcing muscle and skeleton (or the form-appropriate substitutions) exactly at points of impact. Having all these nanites right at the surface also allows you to steal vitality from those you strike (in the form of ripping extra nanites from their bodies). | ||
Cooldown | 15000 | Charge time | 0 |
Energy | 20 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of DamageResist at magnitude 5 for 5 rounds. 100% chance of Vampiric at magnitude 20 for 5 rounds. | |||
Training Upgrades | |||
Cooldown by -3000 DamageResistMag by 3 Energy by -8 VampiricMag by 10 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Integration/Extra Notes Edit notes
Mutant powers Based on this power:
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