Might and Magic: Difference between revisions
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{{Basepower|name=Might and Magic|desc=Steel-clad and stoic, wise and noble, the holy knights are a mix of martial prowess and minor mysticism.|powertype=Self Passive Auto|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Statusboost at magnitude 2 for 10 rounds.<br>100% chance of PhysicalDamageResist at magnitude 1 for 10 rounds.<br>100% chance of EnergyDamageResist at magnitude 1 for 10 rounds.<br>100% chance of | {{Basepower|name=Might and Magic|desc=Steel-clad and stoic, wise and noble, the holy knights are a mix of martial prowess and minor mysticism.|powertype=Self Passive Auto|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Statusboost at magnitude 2 for 10 rounds.<br>100% chance of PhysicalDamageResist at magnitude 1 for 10 rounds.<br>100% chance of EnergyDamageResist at magnitude 1 for 10 rounds.<br>100% chance of Athletics at magnitude 1 for 10 rounds.<br>100% chance of Fortitude at magnitude 1 for 10 rounds.<br>|Upgrades=}}[[Category:Athletics inflicting base powers]][[Category:Energydamageresist inflicting base powers]][[Category:Fortitude inflicting base powers]][[Category:Physicaldamageresist inflicting base powers]][[Category:Statusboost inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]] | ||
Latest revision as of 00:06, 22 September 2023
| Type | Self Passive Auto | Target | Self NoAoE |
|---|---|---|---|
| Description | Steel-clad and stoic, wise and noble, the holy knights are a mix of martial prowess and minor mysticism. | ||
| Cooldown | 0 | Charge time | 0 |
| Energy | 0 | Accuracy | 75% |
| Damage | 0 Healing at level 0 | ||
| Statuses | |||
| 100% chance of Statusboost at magnitude 2 for 10 rounds. 100% chance of PhysicalDamageResist at magnitude 1 for 10 rounds. 100% chance of EnergyDamageResist at magnitude 1 for 10 rounds. 100% chance of Athletics at magnitude 1 for 10 rounds. 100% chance of Fortitude at magnitude 1 for 10 rounds. | |||
| Training Upgrades | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||
Might and Magic/Extra Notes Edit notes
Mutant powers Based on this power: <css>
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border: 0; margin: -1.1em 0 0 -12px; }
- content table.wikitable th, #content table.wikitable td {
border: 0; background: transparent; } table.wikitable ul { margin-top: 0; }
</css>