Difference between revisions of "Wild Growth"

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{{Basepower|name=Wild Growth|desc=Roots and vines shoot up from the ground, knocking away projectiles and entrapping enemy fire.|powertype=Dedication, Debuff|target=Medium AoE Enemy|energy=25|charge=1000|cooldown=12000|accuracy=75%|damageamount=0|damagetype=Radiation|Status=100% chance of AoEModDebuff at magnitude 2 for 10 rounds.<br>|Upgrades=AoEModDebuffMag by 1<br>Charge by -600<br>Cooldown by -3000<br>Energy by -10<br>Secondary DefenseDuration by 3<br>Secondary EnergyModMag by 2|secondpowertype=Buff|seconddamageamount=0|seconddamagetype=Healing|secondtarget=Medium AoE Ally|secondStatus=100% chance of EnergyMod at magnitude 4 for 3 rounds.<br>100% chance of Defense at magnitude 20 for 3 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Aoemoddebuff inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Dedication power]][[Category:AoE base power]][[Category:Hostile base powers]]
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{{Basepower|name=Wild Growth|desc=Roots and vines shoot up from the ground, knocking away projectiles and entrapping enemy fire.|powertype=Dedication, Debuff|target=Medium AoE Enemy|energy=25|charge=-200|cooldown=6000|accuracy=75%|damageamount=0|damagetype=Radiation|Status=100% chance of AoEModDebuff at magnitude 2 for 10 rounds.<br>|Upgrades=AoEModDebuffMag by 1<br>Charge by -600<br>Cooldown by -3000<br>Energy by -10<br>Secondary DefenseDuration by 3<br>Secondary EnergyModMag by 2|secondpowertype=Buff|seconddamageamount=0|seconddamagetype=Healing|secondtarget=Medium AoE Ally|secondStatus=100% chance of EnergyMod at magnitude 4 for 3 rounds.<br>100% chance of Defense at magnitude 20 for 3 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Aoemoddebuff inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Dedication power]][[Category:AoE base power]][[Category:Hostile base powers]]

Revision as of 00:32, 30 April 2021

Wild Growth stats
Type Dedication, Debuff Target Medium AoE Enemy
Description Roots and vines shoot up from the ground, knocking away projectiles and entrapping enemy fire.
Cooldown 6000 Charge time
Energy 25 Accuracy 75%
Damage 0 Radiation at level 0
Statuses
100% chance of AoEModDebuff at magnitude 2 for 10 rounds.
Training Upgrades
AoEModDebuffMag by 1
Charge by -600
Cooldown by -3000
Energy by -10
Secondary DefenseDuration by 3
Secondary EnergyModMag by 2
Secondary Effects
Secondary Damage 0 Healing at level 0
Secondary Type Buff Secondary Target Medium AoE Ally
Secondary Statuses
100% chance of EnergyMod at magnitude 4 for 3 rounds.
100% chance of Defense at magnitude 20 for 3 rounds.

Wild Growth/Extra Notes Edit notes

Mutant powers Based on this power: