Warded: Difference between revisions

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| Statuses you receive from enemies don't stick as well. Their          |
| Statuses you receive from enemies don't stick as well. Their          |
| magnitudes are reduced by 10/20/30%. This does not include repeat      |
| magnitudes are reduced by 10/20/30%. This does not include repeat      |
| attacks or damage over time effects.                                   |
| attacks. Every time you are struck, you gain an immediate debuffclear  |
| of 0.5 mag per point.                                                 |
|______________________[        Other Stats      ]______________________|
|________________________________________________________________________|
|________________________________________________________________________|
|______________________[      Available In      ]______________________|
|______________________[      Available In      ]______________________|
| Addict              [Warded,Scavenger,Speed                          ]|
| Addict              [Warded,Scavenger,Speed                          ]|
| Archfiend          [Vampiric,Damage,Warded                          ]|
| Avenger            [Bewitched,Warded,Reactive                        ]|
| Druid              [Enduring Minions,Warded,Fast Loading            ]|
| Druid              [Enduring Minions,Warded,Fast Loading            ]|
| Elemental          [Reactive,Warded,Endurance                        ]|
| Elemental          [Reactive,Warded,Endurance                        ]|
| Extreme Sportsman  [Warded,Outnumbered,Health                        ]|
| Extreme Sportsman  [Warded,Outnumbered,Health                        ]|
| Field Captain      [Mastermind,Front Row,Warded                      ]|
| Ghost              [Warded,Bewitched,Scavenger                      ]|
| Martyr              [Tar Baby,Taunting Strikes,Warded                ]|
| Masochist          [Warded,Health,Durability                        ]|
| Masochist          [Warded,Health,Durability                        ]|
| Master Decoy        [Avoidance,Warded,Front Row                      ]|
| Medicine Man        [Warded,Lingering Kindness,Healing                ]|
| Medicine Man        [Warded,Lingering Kindness,Healing                ]|
| Medieval Doctor    [Bleeding,Penetration,Warded                      ]|
| Militia            [Accuracy,Warded,Readiness                        ]|
| Militia            [Accuracy,Warded,Readiness                        ]|
| Occultist          [Warded,Mastermind,Tactician                      ]|
| Occultist          [Warded,Mastermind,Tactician                      ]|
| Paladin            [Healing,Warded,Durability                        ]|
| Priest              [Warded,Healing,Support                          ]|
| Priest              [Warded,Healing,Support                          ]|
| Wrestler            [Warded,Front Row,Health                          ]|
| Wrestler            [Warded,Front Row,Health                          ]|
|________________________________________________________________________|
|________________________________________________________________________|
</pre>
</pre>



Revision as of 03:44, 9 October 2014

.________________________________________________________________________.
| Item [Warded                        ]  Type [             Combat Skill]|
|________________________________________________________________________|
|______________________[        Description       ]______________________|
| Statuses you receive from enemies don't stick as well. Their           |
| magnitudes are reduced by 10/20/30%. This does not include repeat      |
| attacks. Every time you are struck, you gain an immediate debuffclear  |
| of 0.5 mag per point.                                                  |
|______________________[        Other Stats       ]______________________|
|________________________________________________________________________|
|______________________[       Available In       ]______________________|
| Addict              [Warded,Scavenger,Speed                           ]|
| Archfiend           [Vampiric,Damage,Warded                           ]|
| Avenger             [Bewitched,Warded,Reactive                        ]|
| Druid               [Enduring Minions,Warded,Fast Loading             ]|
| Elemental           [Reactive,Warded,Endurance                        ]|
| Extreme Sportsman   [Warded,Outnumbered,Health                        ]|
| Field Captain       [Mastermind,Front Row,Warded                      ]|
| Ghost               [Warded,Bewitched,Scavenger                       ]|
| Martyr              [Tar Baby,Taunting Strikes,Warded                 ]|
| Masochist           [Warded,Health,Durability                         ]|
| Master Decoy        [Avoidance,Warded,Front Row                       ]|
| Medicine Man        [Warded,Lingering Kindness,Healing                ]|
| Medieval Doctor     [Bleeding,Penetration,Warded                      ]|
| Militia             [Accuracy,Warded,Readiness                        ]|
| Occultist           [Warded,Mastermind,Tactician                      ]|
| Paladin             [Healing,Warded,Durability                        ]|
| Priest              [Warded,Healing,Support                           ]|
| Wrestler            [Warded,Front Row,Health                          ]|
|________________________________________________________________________|

The duration on the effect remains the same, it's just less bad.