Difference between revisions of "Automated Multiplayer Updates/2016 November"
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku mechanically mewls, "Massive bug in accuracy found and addressed. Debug is still on. We're still hunting." | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku mechanically mewls, "Massive bug in accuracy found and addressed. Debug is still on. We're still hunting." | ||
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+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#00FFFF"></span><span style="color:#00CCFF">Dog</span> Song says, "Fixed Psycho Weasel having the erroneous 'Sturdy Frame' instead of Solid Frame." | ||
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+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF00FF"></span><span style="color:#9900FF">Maid</span> Treharne roars, "Controlled Burst rpinfo now mentions that the combat skill reduces the accuracy decay for successive targets in an AOE. It's always done this, it's just never been mentioned in the rpinfo." | ||
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+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FFCC00">Qualyote</span> Control commands, "Big fix to crafted consumables/expendables in combat. They'll now cooldown properly <span style="color:#00FF00">(</span>Showing up in the active powers list after the health tab<span style="color:#FF0000">)</span>, be affected by instantcooldown and recharge and actually read the modifiers on the crafted item when it calculates the cooldown. This means no more looking at effects to check if a thing is out of cooldown." | ||
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+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FFCC00">Qualyote</span> Control commands, "If it's not in the active powers section, it's not on cooldown." | ||
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+ | <span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FFCC00">Qualyote</span> Control commands, "Bandoleers now adopt the cooldown and charge of consumables when they have a valid item assigned." |
Revision as of 00:21, 5 November 2016
[Update] Husky Tester Miorna invitingly coos, "Ever wish your character would stop squirming when they aren't pregnant? Tired of rubbing on your breasts at the slightest provocation. Then the new perk Cold Fish is for you!"
[Update] Husky Tester Miorna invitingly coos, "Macuahuitl given NoAoE property."
[Update] Husky Tester Miorna invitingly coos, "In about 1 week from today, Weapon Master recipes will have their Mako Battery costs reduced. During this time you can break them down for a full refund. This reduction will not happen before Aug 8, 2016."
[Update] Husky Tester Miorna invitingly coos, "Changes to the Spear of Judgement. Taunt duration up to 2, Secondary Statuses now get the +30% mag bonuses. Native Regen and Debuff Clear lowered to compensate but come out the same after +30% bonus."
[Update] Husky Tester Miorna invitingly coos, "Overhaul of the Staff of Wisdom. No longer is it like an unlucky charm. Also has a +30 accuracy now. Removed AccuracyDebuff, DefenceDebuff, HasteDebuff, RechargeDebuff, and added HealgainDebuff, Confused, DelayDebuff. Mags and chances of remaining statuses raised significantly."
[Update] Nuku mechanically mewls, "Average Effort merit now works as advertised (It was not working before)."
[Update] Nuku mechanically mewls, "The terminal command now tells you when it starts and when it completes."
[Update] Nuku mechanically mewls, "Huge bevvy of fixes!"
[Update] Nuku mechanically mewls, "AoE powers were not suffering a falloff on damage for secondary targets when using AoE 3+ powers."
[Update] Nuku mechanically mewls, "Controlled Burst was not adding damage to primary and secondary targets when using AoE 3+ powers."
[Update] Nuku mechanically mewls, "Damage may not have been adding all the damage it should!"
[Update] Nuku mechanically mewls, "Concentrated was applying bonus damage to everything!"
[Update] Nuku mechanically mewls, "Controlled Burst adds to the accuracy of attacks after the first target. First attacks are immune to the accuracy drop off effect for AoEs(Hit 5 guys, the first gets full accuracy, then it starts falling)."
[Update] Dog Song says, "Fixed Gulotaur oVictory and Legs TF not appearing correctly."
[Update] Nuku mechanically mewls, "Massive bug in accuracy found and addressed. Debug is still on. We're still hunting."
[Update] Dog Song says, "Fixed Psycho Weasel having the erroneous 'Sturdy Frame' instead of Solid Frame."
[Update] Maid Treharne roars, "Controlled Burst rpinfo now mentions that the combat skill reduces the accuracy decay for successive targets in an AOE. It's always done this, it's just never been mentioned in the rpinfo."
[Update] Qualyote Control commands, "Big fix to crafted consumables/expendables in combat. They'll now cooldown properly (Showing up in the active powers list after the health tab), be affected by instantcooldown and recharge and actually read the modifiers on the crafted item when it calculates the cooldown. This means no more looking at effects to check if a thing is out of cooldown."
[Update] Qualyote Control commands, "If it's not in the active powers section, it's not on cooldown."
[Update] Qualyote Control commands, "Bandoleers now adopt the cooldown and charge of consumables when they have a valid item assigned."