Difference between revisions of "Marsh Wisp"

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{{Mutantpower|name=Marsh Wisp|desc=Some people would just dismiss the ghostly lights as an optical illusion. Maybe they won't be so dismissive when they spontaneously burst into flames.|basepower=Fire Ball-En|powertype=Attack, DoT,Direct Damage, AoE|target=Medium AoE, DoT|energy=24|charge=600|cooldown=5000|accuracy=65%|damageamount=9|damagetype=Energy|Status=100% chance of EnergyDamage at magnitude 3 for 3 rounds.<br>|Upgrades=Accuracy by 6.25, AoE by 1, Charge by -275, Cooldown by -825, Energy by -4, EnergyDamageDuration by 0.75, or EnergyDamageMag by 2}}[[Category:Powers with secondary effects]]
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{{Mutantpower|name=Marsh Wisp|desc=Some people would just dismiss the ghostly lights as an optical illusion. Maybe they won't be so dismissive when they spontaneously burst into flames.|basepower=Fire Ball-En|powertype=Attack, DoT,Direct Damage, AoE|target=Medium AoE, DoT|energy=24|charge=600|cooldown=5000|accuracy=65%|damageamount=9|damagetype=Energy|Status=100% chance of EnergyDamage at magnitude 3 for 3 rounds.<br>|Upgrades=Accuracy by 6.25, AoE by 1, Charge by -275, Cooldown by -825, Energy by -4, EnergyDamageDuration by 0.75, or EnergyDamageMag by 2}}[[Category:EnergyDamage powers]]

Revision as of 07:36, 20 December 2011


Marsh Wisp stats
Type Attack, DoT,Direct Damage, AoE Target Medium AoE, DoT
Description Some people would just dismiss the ghostly lights as an optical illusion. Maybe they won't be so dismissive when they spontaneously burst into flames.
Based on Fire Ball-En Slot: Not Slotted
Cooldown 5000 Charge time 600
Energy 24 Accuracy 65%
Damage 9 Energy at level 0
Statuses
100% chance of EnergyDamage at magnitude 3 for 3 rounds.
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Found On:

C

D

E

F

H

K

M

S

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