Electrical Assault Nanomagic: Difference between revisions
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{{Basepower|name=Electrical Assault Nanomagic|desc=Why settle for powering things when you could be firing dangerous bolts of stunning electricity? It makes for a great party trick! You can send your dangerous arcs out to ten feet easily. Provided a conductor to the target, up to a hundred feet becomes simple. A hero point can be spent to double the range, as per many other nanomagics. This is an Active nanomagic, and it cannot be used while another Active nanomagic is Active.|powertype=Direct Damage Nanomagic|target=Single Enemy|energy=40|charge=500|cooldown=14000|accuracy= | {{Basepower|name=Electrical Assault Nanomagic|desc=Why settle for powering things when you could be firing dangerous bolts of stunning electricity? It makes for a great party trick! You can send your dangerous arcs out to ten feet easily. Provided a conductor to the target, up to a hundred feet becomes simple. A hero point can be spent to double the range, as per many other nanomagics. This is an Active nanomagic, and it cannot be used while another Active nanomagic is Active.|powertype=Direct Damage Nanomagic|target=Single Enemy|energy=40|charge=500|cooldown=14000|accuracy=75%|damageamount=25|damagetype=Electric|Status=50% chance of ChargeDebuff at magnitude 50 for 10 rounds.<br>|Upgrades=ChargeDebuffChance by 15<br>ChargeDebuffDuration by 4<br>Damage by 5<br>Energy by -10}}[[Category:Electric base powers]][[Category:Chargedebuff inflicting base powers]][[Category:Hostile base powers]][[Category:Nanomagic]] | ||
Revision as of 00:04, 6 March 2025
| Type | Direct Damage Nanomagic | Target | Single Enemy |
|---|---|---|---|
| Description | Why settle for powering things when you could be firing dangerous bolts of stunning electricity? It makes for a great party trick! You can send your dangerous arcs out to ten feet easily. Provided a conductor to the target, up to a hundred feet becomes simple. A hero point can be spent to double the range, as per many other nanomagics. This is an Active nanomagic, and it cannot be used while another Active nanomagic is Active. | ||
| Cooldown | 14000 | Charge time | 500 |
| Energy | 40 | Accuracy | 75% |
| Damage | 25 Electric at level 0 | ||
| Statuses | |||
| 50% chance of ChargeDebuff at magnitude 50 for 10 rounds. | |||
| Training Upgrades | |||
| ChargeDebuffChance by 15 ChargeDebuffDuration by 4 Damage by 5 Energy by -10 | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||
Electrical Assault Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power: <css>
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- content table.wikitable th, #content table.wikitable td {
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