Difference between revisions of "Integration"

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{{Basepower|name=Integration|desc=Your control over the nanites allows you to coax them to respond to attacks with pinpoint precision, hardening skin and reinforcing muscle and skeleton (or the form-appropriate substitutions) exactly at points of impact. Having all these nanites right at the surface also allows you to steal vitality from those you strike (in the form of ripping extra nanites from their bodies).|powertype=Dedication,Buff|target=Self NoAoE|energy=20|charge=0|cooldown=15000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of DamageResist at magnitude 5 for 5 rounds.<br>100% chance of Vampiric at magnitude 20 for 5 rounds.<br>|Upgrades=Cooldown by -3000<br>DamageResistMag by 3<br>Energy by -8<br>VampiricMag by 10}}[[Category:Damageresist inflicting base powers]][[Category:Vampiric inflicting base powers]][[Category:Dedication power]][[Category:Friendly base powers]]
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{{Basepower|name=Integration|desc=Your control over the nanites allows you to coax them to respond to attacks with pinpoint precision, hardening skin and reinforcing muscle and skeleton (or the form-appropriate substitutions) exactly at points of impact. Having all these nanites right at the surface also allows you to steal vitality from those you strike (in the form of ripping extra nanites from their bodies).|powertype=Dedication, Buff|target=Self NoAoE|energy=20|charge=-200|cooldown=8000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of DamageResist at magnitude 5 for 5 rounds.<br>100% chance of Vampiric at magnitude 20 for 5 rounds.<br>|Upgrades=Cooldown by -3000<br>DamageResistMag by 3<br>Energy by -8<br>VampiricMag by 10}}[[Category:Damageresist inflicting base powers]][[Category:Vampiric inflicting base powers]][[Category:Dedication power]][[Category:Friendly base powers]]

Revision as of 00:05, 10 October 2024

Integration stats
Type Dedication, Buff Target Self NoAoE
Description Your control over the nanites allows you to coax them to respond to attacks with pinpoint precision, hardening skin and reinforcing muscle and skeleton (or the form-appropriate substitutions) exactly at points of impact. Having all these nanites right at the surface also allows you to steal vitality from those you strike (in the form of ripping extra nanites from their bodies).
Cooldown 8000 Charge time
Energy 20 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of DamageResist at magnitude 5 for 5 rounds.
100% chance of Vampiric at magnitude 20 for 5 rounds.
Training Upgrades
Cooldown by -3000
DamageResistMag by 3
Energy by -8
VampiricMag by 10
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Integration/Extra Notes Edit notes

Mutant powers Based on this power: