Difference between revisions of "Marsh Wisp"
From Flexible Survival
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− | {{Mutantpower|name=Marsh Wisp|desc=Some people would just dismiss the ghostly lights as an optical illusion. Maybe they won't be so dismissive when they spontaneously burst into flames.|basepower=Fire Ball-En|powertype=Attack, DoT, Direct Damage, AoE|target=Medium AoE|slot=|energy=24|charge=600|cooldown=5000|accuracy= | + | {{Mutantpower|name=Marsh Wisp|desc=Some people would just dismiss the ghostly lights as an optical illusion. Maybe they won't be so dismissive when they spontaneously burst into flames.|basepower=Fire Ball-En|powertype=Attack, DoT, Direct Damage, AoE|target=Medium AoE|slot=|energy=24|charge=600|cooldown=5000|accuracy=75%|damageamount=5|damagetype=Heat|Status=100% chance of WeaponDamage at magnitude 7 for 3 rounds.<br>}}[[Category:Heat powers]][[Category:Weapondamage inflicting powers]][[Category:AoE]][[Category:Hostile powers]] |
Revision as of 00:06, 12 May 2024
Type | Attack, DoT, Direct Damage, AoE | Target | Medium AoE |
---|---|---|---|
Description | Some people would just dismiss the ghostly lights as an optical illusion. Maybe they won't be so dismissive when they spontaneously burst into flames. | ||
Based on Fire Ball-En | Slot: | ||
Cooldown | 5000 | Charge time | 600 |
Energy | 24 | Accuracy | 75% |
Damage | 5 Heat at level 0 | ||
Statuses | |||
100% chance of WeaponDamage at magnitude 7 for 3 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |