Difference between revisions of "Metal Hide"
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− | {{Mutantpower|name=Metal Hide|desc=Metal provides great resistance to damage (though slightly more conductive to energies). It's also easy to repair!|basepower=Armored|powertype=Passive Auto Self|target=Self NoAoE|slot=Defensive Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 0.5 for 2 rounds.<br>100% chance of Damageresist at magnitude 0.5 for 2 rounds.<br>100% chance of Healgain at magnitude 1 for 2 rounds.<br>|Upgrades=DamageResistMag by 0.75<br>HealGainMag by 2<br>PhysicalDamageResistMAG by 1.5}}[[Category:Slotted powers]][[Category:Defensive Adaption slot powers]][[Category:Damageresist inflicting powers]][[Category:Healgain inflicting powers]][[Category:Physicaldamageresist inflicting powers]][[Category:Passive]][[Category:Friendly powers]] | + | {{Mutantpower|name=Metal Hide|desc=Metal provides great resistance to damage (though slightly more conductive to energies). It's also easy to repair!|basepower=Armored|powertype=Passive Auto Self|target=Self NoAoE|slot=Defensive Adaption|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 0.5 for 2 rounds.<br>100% chance of Damageresist at magnitude 0.5 for 2 rounds.<br>100% chance of Healgain at magnitude 1.5 for 2 rounds.<br>|Upgrades=DamageResistMag by 0.75<br>HealGainMag by 2<br>PhysicalDamageResistMAG by 1.5}}[[Category:Slotted powers]][[Category:Defensive Adaption slot powers]][[Category:Damageresist inflicting powers]][[Category:Healgain inflicting powers]][[Category:Physicaldamageresist inflicting powers]][[Category:Passive]][[Category:Friendly powers]] |
Revision as of 03:39, 26 March 2012
Type | Passive Auto Self | Target | Self NoAoE |
---|---|---|---|
Description | Metal provides great resistance to damage (though slightly more conductive to energies). It's also easy to repair! | ||
Based on Armored | Slot: Defensive Adaption | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 healing at level 0 | ||
Statuses | |||
100% chance of PhysicalDamageResist at magnitude 0.5 for 2 rounds. 100% chance of Damageresist at magnitude 0.5 for 2 rounds. 100% chance of Healgain at magnitude 1.5 for 2 rounds. | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |