Sharpshooter: Difference between revisions
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{{Mutantpower|name=Sharpshooter|desc=Steady... steady... wait for it... bang!|basepower=Knockout Swing-En|powertype=Attack, Single Target, Physical, Direct Damage, Melee|target=Single Enemy|slot=|energy=30|charge=1050|cooldown=4000|accuracy=95%|damageamount=33|damagetype=Energy|Status=100% chance of KnockDown at magnitude 5 | {{Mutantpower|name=Sharpshooter|desc=Steady... steady... wait for it... bang!|basepower=Knockout Swing-En|powertype=Attack, Single Target, Physical, Direct Damage, Melee|target=Single Enemy|slot=|energy=30|charge=1050|cooldown=4000|accuracy=95%|damageamount=33|damagetype=Energy|Status=100% chance of KnockDown at magnitude 5<br>|Upgrades=Charge by -325<br>Cooldown by -650<br>Damage by 9}}[[Category:Energy powers]][[Category:Knockdown inflicting powers]][[Category:Hostile powers]] | ||
Revision as of 04:56, 27 March 2012
| Type | Attack, Single Target, Physical, Direct Damage, Melee | Target | Single Enemy |
|---|---|---|---|
| Description | Steady... steady... wait for it... bang! | ||
| Based on Knockout Swing-En | Slot: | ||
| Cooldown | 4000 | Charge time | 1050 |
| Energy | 30 | Accuracy | 95% |
| Damage | 33 Energy at level 0 | ||
| Statuses | |||
| 100% chance of KnockDown at magnitude 5 | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||