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| The following is a list of updates made to the game since it entered open beta in 2011.
| | {{:Automated_Multiplayer_Updates/2025_November}} |
| | | ---- |
| For planned future updates, see Nuku's six month plan at http://checkvist.com/checklists/97925-six-month-plan.
| | =Full archive of updates can be found in the [[Multiplayer Updates Archive]]= |
| | |
| Need up-to-the-minute updates? They're over [http://flexiblesurvival.com/index?webupdate here]!
| |
| | |
| ==June==
| |
| '''4th'''
| |
| * Multi line transformations should look better.
| |
| * Contributing to pools via the web now logs properly.
| |
| * New merit: [[Expert Repair]].
| |
| * Modifiers that negatively affect an item (skill amount needed, costs, etc) can no longer be removed from a crafted item.
| |
| * Repairing items will no longer ever cost xp.
| |
| * Repairing items will always show you the list of salvage needed for the item.
| |
| * Removed all Distill code from power processing.
| |
| * [[Once Cursed]] removed from database.
| |
| * Prime Fights made more resilient to strange spawns.
| |
| * Prime reinforcements were made more tenacious but were adjusted to be a tad less so due to feedback.
| |
| * +pj #boot now works even if the target is currently rendered immobile.
| |
| * [[Laser Emitting]] is now cheaper.
| |
| * If you have managed to collect a staggering amount of wounds, they will heal faster.
| |
| * Prime bosses now only call for help once per 10 ''rounds'' max, with no regard for OOC time, only combat time.
| |
| | |
| '''3rd'''
| |
| * [[Small Breasted]] and [[Heavy Breasted]] have been updated to stop referencing Cup Sizes.
| |
| * Wiki edited to reflect Merits
| |
| * The Saytiri critter and form is being removed due to blatantly obvious Copyright violations.
| |
| * Party movement should now respect rooms that don't allow summons or rides.
| |
| * Wounds now cap at 90% of your maximum hitpoints.
| |
| | |
| '''1st'''
| |
| * Fixed bug in new destroyer training(oops). You do not need to do anything. If you have it, it will fix itself automagically.
| |
| * Destroyer feral mode lost feral regeneration for sake of balance (so many combat skill points!)
| |
| * Destroyer feral mode tuned down in survivability a touch.
| |
| * Feral Mode upgrades should be more stubborn about finding an upgrade for your powers.
| |
| * Several help-files and -categories have been moved to new categories. Over the coming days, we intend to re-organize the help files.
| |
| ** If you have any suggestions for new categories, or helpfiles that should be moved or merged, please file a request.
| |
| *** Notably, Player Judged Scene and Director were moved to RP/Player Judged Scene and RP/director respectively, Advanced Combat Tips to Combat/Advanced Combat Tips, Flags to String Parsing/Flags.
| |
| * [[Demented Priest]] will now summon help at particular HP percentages, NOT at particular HP amounts.
| |
| | |
| ==May==
| |
| '''31st'''
| |
| * New Mako Item: [[New Feral Mode Training]].
| |
| ** Design your own feral training mode and have it added to the game for all to enjoy.
| |
| * Fixed Church of Promethea rooms to NOT carry your whole party through when you go to the boss rooms.
| |
| * Bug in puzzler fixed.
| |
| * When logging in, if your party leader is not online or is not in the same room as you, you will automagically drop from the party.
| |
| * pkick command added. Leader only command to kick a player from your party.
| |
| * In theory, you will now be told if an item comes off cooldown mid battle.
| |
| * [[Nurturer]] added to our library of feral training modes available.
| |
| ** You can snag it over in New Dawn.
| |
| * You now gain a badge based on your feral mode, if you are feral mode.
| |
| * Our first premium feral mode training is available: [[Destroyer]].
| |
| ** 10 mako in the elite store, created by a player for players.
| |
| *** Enjoy this high DPS, savage beast of a training set.
| |
| * Fixed bug in new destroyer training(oops). You do not need to do anything. If you have it, it will fix itself automagically.
| |
| | |
| '''30th'''
| |
| * You will no longer be given an erroneous message when respawning.
| |
| * You will no longer be instantly reduced to judge level 1 when degrading due to inactivity.
| |
| * Web Mako exchange more explicit about new round robin mechanic.
| |
| * "jobs list" and "sa list" Now show what job(s) might be needed by that social action.
| |
| * [[Feral Mode]] players can now change training modes, allowing them to change their focus.
| |
| ** The first two trainings available are basic(what you have now) and defender(a tank oriented, high aggro build).
| |
| ***Feedback desired on defender.
| |
| *** You can buy the training at New Dawn.
| |
| **** Note, training is one use. Using one activates the training. Use another to switch it.
| |
| * Feral Mode 'Defender' training now gets Feral Defense, a powerful, and level scaling, self defense buff.
| |
| * Feral Defense now charges faster as you level up, becoming easier and easier to snap out quickly.
| |
| ** Note, this is the charge time to ''activate'', not the cooldown, which is static.
| |
| * New Stretch Goal added to the monthly stretch goals.
| |
| | |
| '''29th'''
| |
| * Heat/Lust/Horniness spam has returned.
| |
| * Infection vials for infections that don't exist now will no longer give mastery over something that isn't there.
| |
| * New Quest in the Wax Museum.
| |
| ** Item collection quest through Hugo.
| |
| *** Extra items from the quest can be taken to Tomas in the Wax Museum.
| |
| | |
| '''28th'''
| |
| * '''No Updates.'''
| |
| | |
| '''27th'''
| |
| * Logging out will now remove you from the party you were in.
| |
| * Science and Public @channels are no longer coupled.
| |
| * A new city, [[Clairmont]], is added to the grid.
| |
| ** It is accessoible via [[New Dawn]].
| |
| *** There is no unique content in this location yet.
| |
| **** There '''''are''''' RP rules of no public sex and of wearing clothes (a shirt is enough).
| |
| ** Heat and Lust won't be active in the new city, due to variations in the nanite bubble there.
| |
| ** Regular RP of exploration/survival themes will run there - logs will be viewable on the wiki.
| |
| ** Social actions and city stats are in use, also global regional bonus or malus will be applied if certain stats are too low or high.
| |
| * Level 3 action for Lawyer added.
| |
| * North Ireland Pub closed it's gates in Fairhaven.
| |
| ** A new pub is now available in Clairmont.
| |
| * Added some environment effects in Eureka and Clairmont regions.
| |
| ** They can be a buff or a debuff based on the stats of the city's values.
| |
| | |
| '''26th'''
| |
| * "Help convert" is no longer a thing. The info is now in "help salvage".
| |
| * [[Gentle Entry Unit]] added to Elite Store.
| |
| * New merit: [[Slow Simmer]].
| |
| * [[Luck of the Rat]] no longer has nanitesoak.
| |
| * [[Horniness: Increaser]] and [[Horniness: Decreaser]] added to token shop.
| |
| ** They work on 'target' with 'Write' level of trust or better.
| |
| *** Using the horniness modifying items now alerts the target!
| |
| * +staff/addstatus should now no longer crash.
| |
| * Accuracy buffs AND debuffs now have a hard cap, based on a power/items base accuracy.
| |
| * Certain talk-script poses that were previously recording to rp logs will no longer be recorded.
| |
| * Joining a party at a remote location should no longer trigger a combat to start there.
| |
| | |
| '''25th'''
| |
| * Powers should now be less spammy when striking multiple people for status only.
| |
| * When a party leader logs off, it no longer leaves a party in a bad state
| |
| * +reward Will now fail if you have a full inventory.
| |
| * More tweaking to kitsunes.
| |
| *** @set me=/child/<child>0/kitsune/fur:<color> sets a child-specific color.
| |
| **** That 0 is NOT a typo, it is required. Specific colors override defaults, of course.
| |
| * 'renew' AI should now work with targets ALLY and ENEMY.
| |
| | |
| '''24th'''
| |
| * +glance now reveals size.
| |
| * New Wiki Page: [[Make a Character Page|Make a Character]]. Includes a Template for making a page for your character.
| |
| * [[Deep Healing]] is now influence by Ball Size.
| |
| * +rewards that result in rest xp now give a more helpful message.
| |
| * Staffers can now spawn any monster they want.
| |
| * Performing social actions no longer give craftmods, but now have a chance of yielding reward tokens.
| |
| * +request/new redesigned.
| |
| ** Its only a minor change.
| |
| * You can now set the fur color on your children that have [[Kitsune]] skin/fur.
| |
| ** @set me=/child/kitsune/fur:<color>
| |
| *** You use this like you already can for yourself.
| |
| **** <del>This DOES NOT work on a per-child basis, it affects ALL of your children with Kitsune skin/fur.</del> Now it does, see update above.
| |
| ***** Supported colors are yellow, red and black.
| |
| | |
| '''22nd'''
| |
| * Non leader/quartermasters can now donate money to their group.
| |
| * With the stretch goals of 1000-1200 being met, a brand new area is available with with two staff monsters.
| |
| ** The area is Wax Museum - Industrial and is located in Woodfield. The newest monsters are the [[Oil Baron]] and the [[Secretary]]. Also added on-grid is the [[Melodramatic Villain]] and [[Robot Zombie]].
| |
| *** Area level is presently: 60-66
| |
| * Fixed bug in web combat.
| |
| * "Unequip" added as synonym for remove.
| |
| * Obscure bug in inventory viewing fixed.
| |
| * Consignment sales changed to notices.
| |
| | |
| '''21st'''
| |
| * Job levels now show in score/sheet"
| |
| * New tool for form-writing and string-parsing, now public! @viewparse
| |
| ** Gives you an indented, color-coded version of whichever parsing you supply. Critter-writers may celebrate.
| |
| * [[Breast Consolidator]] and [[Mammary Magnifier]] are now disableable items.
| |
| ** Just use them in your inventory to turn them off or on.
| |
| * [[Maternal Care]] added to mako store.
| |
| * When out of patrol points and not in the area where your mission is, you will now get a notification of the failure to patrol when search web is used and how to rectify it.
| |
| * Made some tweaks to messages coming from In-Game web fights.
| |
| * Multiple Maternal Care items will now stack.
| |
| ** It is indicated that the healing bonuses multiply the player's +womb room triage bonus.
| |
| * You can now remove all your notices at one again.
| |
| * [[Chimera serum]] no longer infects the head twice.
| |
| * Listing another person's form now only requires read permission.
| |
| * "list forms for <name>" has been fixed.
| |
| * New premium color: mint cream.
| |
| | |
| '''20th'''
| |
| * In editplayer players can now disable the auto leveling under lvl 30.
| |
| ** Note, excess xp will burn off into freecred instead.
| |
| * Fixed a bug in combat rewards. This should stop "Invalid Turn Goer" messages.
| |
| * In editplayer players can now disable the auto leveling under lvl 30.
| |
| ** Excess XP will burn off into freecred instead.
| |
| * Pets should now, for all functions that check their level, refer to their owner's level.
| |
| * In string parsing, [owner] will now return the DBREF of the owner of a pet, or #-1 if it isn't a pet.
| |
| ** Likewise, help string parsing updated.
| |
| | |
| '''19th'''
| |
| * Prize Finder Removed, if you had it, you got perk credit back!
| |
| * Fishing now references edible salvage.
| |
| | |
| '''18th'''
| |
| * If you are mid battle, you can no longer try, and fail, to start a mission battle.
| |
| * If you are very small, size modifying merits will at least modify it by 1 in any given direction.
| |
| ** Minimum is still 1.
| |
| * [[Gemini Cyborg]] dedication retired.
| |
| * The size adjuster should now function when shrinking yourself.
| |
| * New Profession, Patent Clerk.
| |
| * Bug in +fish/patrol fixed.
| |
| | |
| '''17th'''
| |
| * Group level up messages no longer refer to 'guild'.
| |
| * New avatar unleashed. Also a new mako pool.
| |
| * New Research available.
| |
| * Arm and Tail divider reduced from 50 to 20 mako.
| |
| ** Both are now sold as pre-manufactured items, rather than recipes.
| |
| * Mine command now shows an area's native density, in addition to its current bounty.
| |
| * Roleplaying in a place with minable salvage will cause it to regenerate any salvage usage the place has.
| |
| ** Conservative Mining perk increases the healing done per tick.
| |
| * Loadout/upkeep on eggs reduced.
| |
| | |
| '''16th'''
| |
| * A very large mako pool has finally completed! As a result, players now have 5 more perk points to use.
| |
| ** They will appear when you have spent your 'free' perks and buy 5 points past that.
| |
| * New merits: [[Tiny]] and [[Giant]].
| |
| ** <del>They do the exact same thing as [[Small]] and [[Tall]]</del>, but they also ''stack'' with them!
| |
| *** They've been tweaked short time later. Tiny is now -50% size, Giant is now +30% size.
| |
| * Butchering skill now displays properly in +fish.
| |
| * You are now given more clear opportunity to abort a trouble ticket while filling it out.
| |
| * The 'dead' AI should be more reliable now.
| |
| * pinvite no longer auto accepts on trusted level.
| |
| | |
| '''15th'''
| |
| * Some of the player flags have had their descriptions updated.
| |
| ** Hyper, No Hyper, Macro and RSX flages are examples.
| |
| * New command: tport.
| |
| ** Allows you to teleport to RP hubs.
| |
| *** The new feature only works in non-combat rooms.
| |
| **** For example, ''tport #public'' then ''tport placename'' to teleport there.
| |
| ***** Staff are looking for public RP locations that they may have missed. Let them know via +request if you know of a public RP hub that isn't on the list.
| |
| * [[Effectiveness Training]] recipe created.
| |
| ** Prefab version for sale in the Zephyr wellness area.
| |
| * When a party leader flees a fight they will now drag their entire party out with them.
| |
| * People trying to recycle items that, due to changes have been grandfathered and are no longer craftable, will no longer get a crash.
| |
| * In theory, if you throw a buff, or debuff that is weaker than already exists, it will simply not be applied, leaving the stronger one alone.
| |
| * Forms for mothers' day removed from elite store.
| |
| * New 'target' type for powers, 'master' will force the power to make it target it's summoner (for pets).
| |
| * The ability to become [[Modified]] has been removed (chargen and Medical Implanter).
| |
| ** The reason is that it has become apparent that players with this ability could deal 160k damage per round against 8 targets.
| |
| *** This made them 2 to 3 times stronger than the best Role builds in the game.
| |
| **** Staff are requesting player feedback on wrestling Modified back into a sane performance range. +Request with your feedback and send it as a Suggestion.
| |
| | |
| '''14th'''
| |
| * [[Cow Maiden]] is now available as a boss vial in the elite store.
| |
| * You are no longer notice-spammed with influence salvage.
| |
| * Influence salvage is now given in one notice.
| |
| ** But only when you're checking your notices.
| |
| * There is now an Infection Update item in the elite store.
| |
| * "help partying" brought up to speed with recent code.
| |
| * Descriptions entered for most wi flags.
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| * The token store on the web page now reveals if you know a recipe or not.
| |
| * Jobs that require builder nanites now inform you of the fact.
| |
| * Arriving and leaving a room, with parties, is much cleaner now.
| |
| * New fishing option: "+fish/patrol"
| |
| ** Spends 1 patrol point to catch multiple fish at once per successful catch.
| |
| *** You will ignore the usual limit of 12 of any single fish for that cast, allowing you to hoard larger amounts of fish.
| |
| * Fishing stock cap removed.
| |
| * New command: "+fish/butcher".
| |
| ** Slice up those fish!
| |
| * If you do a +fish/patrol and net a fish that's too small, the patrol point is quietly refunded.
| |
| * Using +fish/patrol bypasses the minute cooldown, and cannot result in random encounters.
| |
| * +fish/patrol amplifies your skill for sake of avoiding badly weighted fish, both light and heavy.
| |
| * Waiting for a bite while fishing is now much less spammy
| |
| | |
| '''13th'''
| |
| * Functionality of Technical adjusted!
| |
| * You now cannot join a party with one of your alts
| |
| * Technical status can no longer DEBUFF, only buff.
| |
| * Party merging (especially into open parties) should now work.
| |
| * <del>New research available: Nanite Cannon</del>
| |
| ** New recipe, [[Nanite Cannon]]. Prebuilt version for sale in the token store.
| |
| *** Recipe for nanite cannon also added to mako store for 5 mako.
| |
| * When using the crafting tester recipes and modifiers known are now marked with asterisks.
| |
| * Cred Energy Rejuvinator removed from token store.
| |
| * Go-Go Dancer erotic dancers will no longer cause Confusion.
| |
| * [[Hare Town]] set up with few social actions and jobs.
| |
| * Description of TEAM modified.
| |
| * When buying/selling mako/lunar on the web exchange, it will now evenly pick from each order if multiple match the best value.
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| * Technical stat no longer -decreases- upkeep in the negatives.
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| * +monster ready Will now search the room for IC players and set the combat as being owned by them (Judges should be set JDG).
| |
| * Roll update, you now get +1 die per 5 points above 20.
| |
| * New premium accessory: Labcoat.
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| ** Available for 1 mako and applies to all alts on your acount, past and future.
| |
| *** Labcoat edited to look nicer, much thanks to Tova!
| |
| * New, entirely free, avatar accessory: a sawed off shotgun!
| |
| * New premium accessory, offered by Tova, a dark version of the labcoat.
| |
| ** Available for 2 mako for all characters forever on your account.
| |
| * Stretch command implemented, showing the monthly donation stretch goals and our progress towards the next.
| |
| * Stretch command now shows ''all'' potential stretch goals.
| |
| | |
| '''12th'''
| |
| * Distillations removed from the system.
| |
| ** Distillations no longer have any effect on items.
| |
| *** In other words, your Distill-enhanced items are now broken and may inflate your loadout usage (even into the negatives if you didn't have much room left).
| |
| **** If you are having issues removing items due to loadout inflation, remove the highest loadout item first to bring you out of negatives.
| |
| * 'Distill' tab in web inventory removed.
| |
| * You can now cancel auctions, with auction #withdraw
| |
| * Altfinder restricted to W3+
| |
| * New craftmod for direct sale (player purchased): [[Gravid]]
| |
| ** 5 mako in the elite store.
| |
| * Ride commands now disabled.
| |
| ** Please see pinvite #help for details on usage of the new system.
| |
| *** Msummon will continue to function normally.
| |
| * Case of mistaken helpfile fixed in the Zephyr instance of the crafting-tutorial.
| |
| * 'Help basic commands' updated with new party commands.
| |
| * For parties: If a player other than the leader is ambushed in a room, the monsters/combat will be based off the party leader's settings.
| |
| * The Color Chooser decreased in price from 50 mako to 20 mako.
| |
| * The Gold Framed Supply crate is now 150 reward tokens
| |
| * Power Regulator reduced in price from 200 to 50.
| |
| * Happy Mother's Day! 50 mako poured into the pregnancy tower, enjoy your kids!
| |
| | |
| '''11th'''
| |
| * Power and item cooldowns can never reduce to less than 0.
| |
| * Instant powers and items should once more be instant.
| |
| * XP costs for crafting items removed.
| |
| * Crafting items while in a nanite crafting room reduces cred/nanite costs by 5%.
| |
| * +reward now has a chance to give craftmods!
| |
| ** High octane will make them a non-drop craftmod. There is a small chance of making it T2 or T3!
| |
| *** Meaning it is significantly cheaper to apply.
| |
| * When using craftmod trades, the description of craftmods will update to the desc of the new modifier.
| |
| * In theory, web battles are now entirely patrol point free, unless you're doing a mission.
| |
| ** If you're doing a mission, it costs a patrol point, and will not work without one.
| |
| * Web crafting using a commissioned crafter can no longer put you into negative freecred.
| |
| * When spending a hero point for a +roll, you will get +1 to the end result.
| |
| * When training up a top tier craft skill on the web, you will no longer see 'maximum level' when going over the level limit.
| |
| * Players can now no longer train crafting skills above their level (excepting top tier, where they can go their level + 10)
| |
| * You can now train craft skills back up to max level, instead of your max level.
| |
| ** But the costs for over lvl 50 (doubling) now are based off the skill being trained.
| |
| * New item: [[Fishing Hole]]. Costs 25 mako.
| |
| ** Lets you set a room of yours as a fishing area, even a hunting area room.
| |
| * Rpinfo of [[Infertility]] updated for thematic clarity.
| |
| | |
| '''10th'''
| |
| * Web now displays decimal value of premium currency.
| |
| * Academics reworded to be a bit more clear as to what it does.
| |
| * The Raver Punk's anklets now glow with the color of the person's choosing
| |
| ** The color chooser must be in the user's posession for this.
| |
| * When pointing a craftmod trade/selective trade at a stack of craftmods, only one will be traded.
| |
| * Crafting no longer requires XP.
| |
| * Soul Grasp can now be upgraded for damage.
| |
| ** Now it counts as a resurrection power.
| |
| * Earth Nanomagic's cost and limit updated.
| |
| * <del>[[Hair Triggered]] and [[Instant Drawing]] are slotted into Rapidity.</del>
| |
| ** Unslotted instant drawing and hair triggered again.
| |
| * [http://flexiblesurvival.com/index?ecommerce|E-Commerce] updated to make the stretch goals more clear.
| |
| * [[Painted Incubus]] is now available in the Mako Shop.
| |
| * Apart from regular upgrades, no modifiers or modifications will allow a non-instant activatable power/item to become instant.
| |
| * [[Deinoraus]] form added to the Shadow Pits area.
| |
| ** This was our first Stretch Goal monster.
| |
| * [[Feral Mode]] now gives +1 mastery slots per 25 levels through ingame training.
| |
| ** Web Training has been updated to account for this.
| |
| * Feral Theme page updated.
| |
| ** New information is here: [http://wiki.flexiblesurvival.com/w/Ferals|Ferals]
| |
| *** More changes possible.
| |
| | |
| '''9th'''
| |
| * [[Ink Cloud]] power reworked.
| |
| * Bugs that caused erroneous power output for all naturals fixed.
| |
| * Monsters above 'Boss' Rank are now more enduring.
| |
| * Hard and Final bosses made a bit more worthy of their titles.
| |
| * When buying/selling premium currency on the web market, proper account log entries are made.
| |
| * You can now use the [[Sexual Stabalizer]] as an inactive [[Nanite Adept|adept]], so long as you own it, without the need for a focus device.
| |
| * Hero Regen option buffs.
| |
| ** Regen lasts twice as long, and now has a powerful +energy component.
| |
| * Craftmods no longer drop randomly off defeated enemies.
| |
| * The cost of a Craftmod Key reduced to a mere 40 tokens.
| |
| * For a mere 10 tokens, you can now procure a T1 craftmod with a 'small craftmod key'.
| |
| * Reward Tokens now occur faster with subscription level. Higher the level, more reward tokens for roleplaying.
| |
| * "help subscribing" updated with this new feature.
| |
| * The tokens for dedication promotion is at an end. We hope you enjoyed earning dedications via tokens.
| |
| * You asked for it, you got it! You can now trade reward tokens, give x tokens to bob. I'm sure bob will appreciate it.
| |
| * "help dedication" and craftmod brought up to speed with recent updates.
| |
| * RP XP increased significantly. Roleplay and be rewarded!
| |
| * Money earned from RP increased accordingly.
| |
| * Hero refill properly nabs 1 mako and gives you all your hero points back, so you can go on being awesome.
| |
| * New color, Tyl purple, a soft shade of purple, freely available to use on your avatar!
| |
| * On the buy mako page, the stretch goal meter now says how much to reach the next stretch goal.
| |
| * While RPing, rest XP bonus is now displayed.
| |
| * Monsters are no longer randomly upgraded on their powers, providing for a more consistent experience(templates aside).
| |
| * Viewing items now shows if they are 'high quality' or not.
| |
| * Promethean/RSX/Zephyr mobs WILL get some upgrades.
| |
| *** But only them.
| |
| * New monster templates: Multi-Armed, Ignited, Rubber Toy, Unclean, Go-Go Dancer, Breast Feeding and Feesh
| |
| * If you auto level, you are now informed in game about it, in addition to the web notice.
| |
| * You are now shown the 'cock' transformation whether you are male or not.
| |
| ** If you collide with a form that this displays hilariously with, let us know so we can fix it via +request.
| |
| * Talakai Essence now makes females 'flexible', allowing them to take monstrously large partners and still breed.
| |
| * If you are on the crafting page and look for crafters, crafters on cooldown will not be on the dropdown list as people taking orders, because they can't.
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| * Bugs that caused erroneous power output for all naturals fixed.
| |
| * If you are on cooldown for taking orders, you will be informed on the web craft page.
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| * [[All Natural]] Buffed
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| ** All Naturals now get 1 point of technical per 10 levels minimal, despite any role selection.
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| *** So if you're level 30, you're going to have 3 technical, period. If you're level 60, 6 technical.
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| **** If you have more than 10/level technical, it will leave it alone, so if you take 3 roles with technical, and are level 24, it will not reduce it to 2.
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| * [[TEAM]] recipe created by player purchase, but a prebuilt version is for sale at the Ancient Relics in the mall.
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| ** Works like having half a point of Technical shared among all allies in your party.
| |
| * Mining, via the mine command, now employs builder nanites, not freecred.
| |
| * Mining now has a guessing game component. Guess well for much more salvage than normal. Guess poorly and you end up no worse than you started out.
| |
| * [[Ruggedized]] buffed. Upkeep discount increased from 5% to 15%.
| |
| * [[Miniaturized]], Ruggedized and [[Modular]] are now slotted together. They all got buffed as well, so be sure to remove and re-equip your equipment.
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| * The Selective Craftmod Trade now gives 10 choices instead of 5!
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| * Damage over Time buffed, no longer resisted by hpbuffers.
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| * Everyone has received a free craftmod key as part of the recompensation package with the recent changes. Enjoy!
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| | |
| '''8th'''
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| * Talking to missy to combine and reroll your craftmods will now make sure you don't get the same mod as either of the two you put in.
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| * Hare Town has been renovated and improved. (Research completed)
| |
| * Price of [[Flame Bearer]] dedication reduced from 50 to 30 mako.
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| * Price of [[Bastet Disciple]] dedication reduced from 50 to 30 mako.
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| * Price of [[Necromantic Acolyte]] dedication reduced from 50 to 30 mako.
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| * [[Kitsune]] dedication price reduced from 50 to 30 mako.
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| * If you purchased a dedication yesterday or today (7th or 8th, server time) that just came down in price, throw up a request to get the difference refunded.
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| | |
| '''7th'''
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| * New item, [[Craftmod Key]], now for sale for 100 reward tokens.
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| ** Open it up for a tier 2 craftmod!
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| * New item, [[Craftmod Upgrade]], 20 reward tokens.
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| ** Increases the level of a craftmod by 5.
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| * New item, only 10 reward tokens, [[Craftmod Trade]].
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| ** Takes a craftmod and rerolls its level and what modifier it holds, but retains its tier!
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| * The Reward Token Purchase now gives 5-15 tokens instead of 5.
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| ** 20% chance of +5, 5% chance of another +5, each rolled separately.
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| *** Badge given if you get 15.
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| * New item, [[Craftmod Selective Trade]], 20 reward tokens
| |
| ** Works like a trade, but instead of being entirely random, you get a choice of 5 modifiers to select from.
| |
| * Check your web notices.
| |
| ** If you created your account before january, you've been given reward tokens in recompense for the final retirement of the distillation system.
| |
| * Chance of mastermind reduced.
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| * New, free, color, brown!
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| * New Mission button on page no longer so screamingly loud.
| |
| * Web combat can now be done even if you are completely depleted of patrol points.
| |
| ** This does not extend to web missions.
| |
| * Worker Job moved to the Power Plant (always in Eureka).
| |
| * New item: [[Chimera Serum]]
| |
| ** Available for freecred the Zephyr Lobby.
| |
| *** One sip and you'll have a new perspective on things. That's what they said in the update channel.
| |
| * Added a level 2 action for the Street Lord.
| |
| * New recipe: [[Power Gator]].
| |
| ** Its intended to replace the [[Water Flask]].
| |
| ** There is also a Pre-Fab version without Modifiers where [[Energy Drink]] used to be sold..
| |
| * Power Gator added to token shop(20 tokens).
| |
| ** The recipe, not a completed item.
| |
| * Debuffclear added to Power Gator.
| |
| * +register fixed
| |
| * Upkeep of Power Gator has been reduced.
| |
| * Medicinal now has Regen.
| |
| * [[Endurance Training]] created.
| |
| ** It is for sale as a pre-fab item.
| |
| *** This will replace [[Training - Aerobics]].
| |
| ** You can craftmod it, as it comes without modifiers.
| |
| * [[Crowbar]] has been renamed to [[Sharp Light Melee]].
| |
| ** Its Pre-Fab version is renamed to [[Pry Bar]].
| |
| * New recipe: [[Breathing Clothes]].
| |
| ** Replaces [[Earrings]] in the Ancient Relics store.
| |
| * Weighted modifier adjusted to return to relevancy.
| |
| ** Also slotted with Improved.
| |
| * Repeating modifier buffed.
| |
| ** Repeating no longer debuffs damage.
| |
| * It is now possible to procure tier 1 craftmods via social actions.
| |
| * Recharge now has soft caps at 50, 100 and 150
| |
| ** This is no different than most other statuses
| |
| ** It hard caps at 200.
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| | |
| '''4th'''
| |
| * Matriarch and Sterile now properly exclude eachother, like one'd expect.
| |
| * Roll With It and Tar Baby now have a combo effect.
| |
| ** You gain 0.5 points of reactive skill per lowest of either.
| |
| *** So if you have 1 and 3, you'd get +0.5 reactive, 2 and 2, +1.0, 0 and 3, +0.0.
| |
| * Modified now has diminishing returns on percentage based things that modify a stat directly(+damage) or to statusmag.
| |
| ** Every +50%, it costs twice as much to get another 1% of difference.
| |
| *** So 1:1 up to +50%, then 2:1 until it hits 100%, then 4:1 to 150% then 8:1 to get to 200% and beyond.
| |
| * Price of relocation adjusted from 30 to 10.
| |
| | |
| '''3rd'''
| |
| * Bug fixed in arm divider.
| |
| * +xp now shows the number of tickets you have in the RP mako lotto.
| |
| * Fixed bug that caused spam with betraying powers.
| |
| * Academics no longer has the functionality that was never documented for it.
| |
| * Roopet charming should work again.
| |
| * ^^ Now works in ooc messages.
| |
| * July 4th added to holiday list.
| |
| * It is now possible to get more rested xp than normally possible if with a high octane reward.
| |
| * If you are not at 75% of your rest capacity when receiving a reward, it will give you rest xp rather than a +xp/time reward.
| |
| * When sending a @paste to a specific person(s), you are told which receive it.
| |
| * You will no longer receive a health 'tick' update when you're full of health.
| |
| * When someone pastes to the room, as opposed to a particular person(s), a message is sent notifying that it's a room send.
| |
| * Maximum HP no longer begins to spiral upwards past level 30.
| |
| * When handing objects to a person with a custom name, only the custom name will be displayed in the message.
| |
| * New mako item, [[Salvage Surveyors]]
| |
| ** Allows you to permanently increase the salvage amount of a given area by a given salvage by 5.
| |
| * Can be used on public areas.
| |
| * Submitting can now be done through "submit to <enemy>" as well.
| |
| | |
| '''2nd'''
| |
| * Mako gained from answering polls now recorded in account history.
| |
| * You will now be told if a group member 'reconnects' as opposed to 'connected'.
| |
| * Start of the Month sale is now shorter, the threshold being 500 instead of 2000.
| |
| ** Alternate reward system being implemented that will benefit the entire game, rather than just the donator.
| |
| * Stretch goals implemented.
| |
| ** As the game reaches its monthly monetary goals (starting at 500), the game receives a benefit for all to enjoy.
| |
| *** Including new quests, web missions, monsters, and even dedications.
| |
| * You can no longer charm Zephyr, Promethean, or RSX agents.
| |
| ** Charmed enemy agents should be cleared of their origins, including RSX.
| |
| * New items, [[Pregnancy Harness]].
| |
| *** Item is permanent and passive.
| |
| ** While worn and offline, you gain 'pregnancy rest' at a rate of 18 minutes per 15 minutes.
| |
| ** While online, this time is used to increase your incubation speed by up to twice the normal.
| |
| ** If RPing, 20-30 minutes of credit turns into 40-60, if online but not RPing, 5 minutes becomes 10 minutes of credit.
| |
| * The pregnancy harness now charges, slowly, if online but not RPing.
| |
| * Cow maiden quest updated.
| |
| * The RP lotto will run less frequently, but tickets continue to accrue, meaning that those who roleplay over longer periods are more likely to be that winner.
| |
| | |
| '''1st'''
| |
| * Turning faction chat on and off now gives feedback.
| |
| * Betraying powers properly hurt things again.
| |
| * Fixed a bug that could prevent web combat from starting.
| |
| * Goo Girl now has an avatar
| |
| ** Several other gooey forms now use the goo girl avatar.
| |
| * Missy's created craftmods will now have similar naming to new dropped ones (showing tier and dropped status)
| |
| * Fixed bug that may have reduced the efficiency of influence for salvage.
| |
| | |
| =Previous months can be found in the [[Multiplayer Updates Archive]]=
| |