Immovable: Difference between revisions
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{{Basepower|name=Immovable|desc=You don't move unless you want to. With balance assistance and deployable ground spikes, you are truly difficult to get off balance.|powertype=Toggle Buff|target=Self NoAoE|energy=3|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of KnockdownResist at magnitude 5 for 2 rounds.<br>100% chance of DebuffResist at magnitude 20 for 2 rounds.<br>100% chance of BluntPowerAmp at magnitude 2 for 2 rounds.<br>100% chance of Defense at magnitude -5 for 2 rounds.<br>100% chance of RadiationDamageImmunity at magnitude 10 for 2 rounds.<br>100% chance of RadiationAdaption at magnitude 2 for 2 rounds.<br>|Upgrades=}}[[Category:Bluntpoweramp inflicting base powers]][[Category:Debuffresist inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Knockdownresist inflicting base powers]][[Category:Radiationadaption inflicting base powers]][[Category:Radiationdamageimmunity inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]] | {{Basepower|name=Immovable|desc=You don't move unless you want to. With balance assistance and deployable ground spikes, you are truly difficult to get off balance.|powertype=Toggle Buff|target=Self NoAoE|energy=3|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of KnockdownResist at magnitude 5 for 2 rounds.<br>100% chance of DebuffResist at magnitude 20 for 2 rounds.<br>100% chance of BluntPowerAmp at magnitude 2 for 2 rounds.<br>100% chance of Defense at magnitude -5 for 2 rounds.<br>100% chance of RadiationDamageImmunity at magnitude 10 for 2 rounds.<br>100% chance of RadiationAdaption at magnitude 2 for 2 rounds.<br>100% chance of BluntDamageImmunity at magnitude 10 for 2 rounds.<br>|Upgrades=}}[[Category:Bluntdamageimmunity inflicting base powers]][[Category:Bluntpoweramp inflicting base powers]][[Category:Debuffresist inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Knockdownresist inflicting base powers]][[Category:Radiationadaption inflicting base powers]][[Category:Radiationdamageimmunity inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]] | ||
Latest revision as of 00:10, 30 November 2019
| Type | Toggle Buff | Target | Self NoAoE |
|---|---|---|---|
| Description | You don't move unless you want to. With balance assistance and deployable ground spikes, you are truly difficult to get off balance. | ||
| Cooldown | 0 | Charge time | 0 |
| Energy | 3 | Accuracy | 75% |
| Damage | 0 Healing at level 0 | ||
| Statuses | |||
| 100% chance of KnockdownResist at magnitude 5 for 2 rounds. 100% chance of DebuffResist at magnitude 20 for 2 rounds. 100% chance of BluntPowerAmp at magnitude 2 for 2 rounds. 100% chance of Defense at magnitude -5 for 2 rounds. 100% chance of RadiationDamageImmunity at magnitude 10 for 2 rounds. 100% chance of RadiationAdaption at magnitude 2 for 2 rounds. 100% chance of BluntDamageImmunity at magnitude 10 for 2 rounds. | |||
| Training Upgrades | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||
Immovable/Extra Notes Edit notes
Mutant powers Based on this power: <css>
- content table.wikitable{
border: 0; margin: -1.1em 0 0 -12px; }
- content table.wikitable th, #content table.wikitable td {
border: 0; background: transparent; } table.wikitable ul { margin-top: 0; }
</css>
Categories:
- Pages using DynamicPageList3 parser function
- Base powers
- Bluntdamageimmunity inflicting base powers
- Bluntpoweramp inflicting base powers
- Debuffresist inflicting base powers
- Defense inflicting base powers
- Knockdownresist inflicting base powers
- Radiationadaption inflicting base powers
- Radiationdamageimmunity inflicting base powers
- Toggle base power
- Friendly base powers