Difference between revisions of "Infuse Blood"
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− | {{Mutantpower|name=Infuse Blood|desc=You cut yourself open and the nanites in your blood restore an ally, refreshing and revitalizing them.|basepower=Revitalize|powertype=Ally, Heal, Energy Recovery, Not User, Betraying|target=Single Ally NotUser Betraying|slot=|energy=1|charge=0|cooldown=10000|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of EnergyMod at magnitude | + | {{Mutantpower|name=Infuse Blood|desc=You cut yourself open and the nanites in your blood restore an ally, refreshing and revitalizing them.|basepower=Revitalize|powertype=Ally, Heal, Energy Recovery, Not User, Betraying|target=Single Ally NotUser Betraying|slot=|energy=1|charge=0|cooldown=10000|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 20 for 2 rounds.<br>100% chance of EnergyBreak at magnitude 10 for 10 rounds.<br>|secondpowertype=Self, Energy Damage|seconddamageamount=15|seconddamagetype=Psychic|secondtarget=Self NoAoE Betraying|secondStatus=}}[[Category:Powers with secondary effects]][[Category:Healing powers]][[Category:Energybreak inflicting powers]][[Category:Energymod inflicting powers]][[Category:Friendly powers]] |
Latest revision as of 00:09, 2 August 2017
Type | Ally, Heal, Energy Recovery, Not User, Betraying | Target | Single Ally NotUser Betraying |
---|---|---|---|
Description | You cut yourself open and the nanites in your blood restore an ally, refreshing and revitalizing them. | ||
Based on Revitalize | Slot: | ||
Cooldown | 10000 | Charge time | 0 |
Energy | 1 | Accuracy | 75% |
Damage | 1 Healing at level 0 | ||
Statuses | |||
100% chance of EnergyMod at magnitude 20 for 2 rounds. 100% chance of EnergyBreak at magnitude 10 for 10 rounds. | |||
Secondary Effects | |||
Secondary Damage | 15 Psychic at level 0 | ||
Secondary Type | Self, Energy Damage | Secondary Target | Self NoAoE Betraying |
Secondary Statuses | |||
This power is cheap, instant fire, and allows for energy return to another player for a small hit in damage to self. It is currently the only energy restore really useable on another player right now. The energybreak is also a helpful added effect.
Contents
Found On:
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M
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- Namidian (dedication) (Totemic Hawk)