Difference between revisions of "Lincoln Green"
From Flexible Survival
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− | {{Basepower|name=Lincoln Green|desc=When your band takes the lead, you fall back and strike from a distance, letting damage rain down while your quarry is distracted.|powertype=Toggle, Self|target=Self NoAoE|energy=5|charge=-1000|cooldown=6000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of DamageBuff at magnitude 25 for 2 rounds.<br>100% chance of Accuracy at magnitude 25 for 2 rounds.<br>100% chance of PowerAmpPierce at magnitude 25 for 2 rounds.<br>100% chance of Meek at magnitude 10 for 2 rounds.<br>100% chance of DamageImmunity at magnitude - | + | {{Basepower|name=Lincoln Green|desc=When your band takes the lead, you fall back and strike from a distance, letting damage rain down while your quarry is distracted.|powertype=Toggle, Self|target=Self NoAoE|energy=5|charge=-1000|cooldown=6000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of DamageBuff at magnitude 25 for 2 rounds.<br>100% chance of Accuracy at magnitude 25 for 2 rounds.<br>100% chance of PowerAmpPierce at magnitude 25 for 2 rounds.<br>100% chance of Meek at magnitude 10 for 2 rounds.<br>100% chance of DamageImmunity at magnitude -10 for 2 rounds.<br>100% chance of DamageResist at magnitude -10 for 2 rounds.<br>|Upgrades=}}[[Category:Accuracy inflicting base powers]][[Category:Damagebuff inflicting base powers]][[Category:Damageimmunity inflicting base powers]][[Category:Damageresist inflicting base powers]][[Category:Meek inflicting base powers]][[Category:Poweramppierce inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]] |
Revision as of 00:18, 6 November 2018
Type | Toggle, Self | Target | Self NoAoE |
---|---|---|---|
Description | When your band takes the lead, you fall back and strike from a distance, letting damage rain down while your quarry is distracted. | ||
Cooldown | 6000 | Charge time | |
Energy | 5 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of DamageBuff at magnitude 25 for 2 rounds. 100% chance of Accuracy at magnitude 25 for 2 rounds. 100% chance of PowerAmpPierce at magnitude 25 for 2 rounds. 100% chance of Meek at magnitude 10 for 2 rounds. 100% chance of DamageImmunity at magnitude -10 for 2 rounds. 100% chance of DamageResist at magnitude -10 for 2 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Lincoln Green/Extra Notes Edit notes
Mutant powers Based on this power:
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