Difference between revisions of "Wild Growth"

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{{Basepower|name=Wild Growth|desc=Roots and vines shoot up from the ground, knocking away projectiles and entrapping enemy fire.|powertype=|target=|energy=25|charge=1000|cooldown=12000|accuracy=75%|damageamount=0|damagetype=Energy|Status=100% chance of AoEModDebuff at magnitude -2 for 10 rounds.<br>|Upgrades=AoE by 2<br>AoEModDebuffMag by -1<br>Charge by -500<br>Cooldown by -2500<br>DefenseDuration by 2<br>Energy by -8|secondpowertype=Buff|seconddamageamount=0|seconddamagetype=Healing|secondtarget=Medium AoE Ally|secondStatus=100% chance of EnergyMod at magnitude 4 for 3 rounds.<br>100% chance of Defense at magnitude 20 for 3 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Aoemoddebuff base powers]][[Category:Defense base powers]][[Category:Energymod base powers]][[Category:Dedication power]][[Category:AoE base power]][[Category:Hostile base powers]]
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{{Basepower|name=Wild Growth|desc=Roots and vines shoot up from the ground, knocking away projectiles and entrapping enemy fire.|powertype=|target=|energy=25|charge=1000|cooldown=12000|accuracy=75%|damageamount=0|damagetype=Energy|Status=100% chance of AoEModDebuff at magnitude

Revision as of 16:02, 7 January 2012

{{Basepower|name=Wild Growth|desc=Roots and vines shoot up from the ground, knocking away projectiles and entrapping enemy fire.|powertype=|target=|energy=25|charge=1000|cooldown=12000|accuracy=75%|damageamount=0|damagetype=Energy|Status=100% chance of AoEModDebuff at magnitude