Multiplayer Updates: Difference between revisions

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The following is a list of updates made to the game since it entered open beta in 2011.
{{:Automated_Multiplayer_Updates/2025_November}}
 
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Need up-to-the-minute updates? They're over [http://flexiblesurvival.com/index?webupdate here]!
=Full archive of updates can be found in the [[Multiplayer Updates Archive]]=
 
==June==
* Time now shows wind speeds.
* Weather and +weather are now aliases for time.
** Fixed wind-speed calculations.
* Fixed a horrifyingly bad bit of code in help.
* Weather string parsing added.
** See help string parsing for details.
* Bot fights will have an extra, short delay added per turn based on how much load is on the game.
** This delay will ONLY be added if the game IS under load.
* There is now a library $lib/uuid that hands out and maintains the production of UUID.
* Licker can now clean any filled stat up.
** In other words, it no longer relies on a preset list of things to clean.
* Two new string parsings added.
** [comment=<text>] and [description=<text>] will both be removed from any string parsing completely.
* Fixed various copyright infringing names and descriptions in areas.
* Rearranged web combat clean up to fix a fringe clean up scenario with webrooms that hadn't had their 'finished' flag set properly.
* Belatedly, [[Siphospes]] given [[kemonomimi]] support.
* Lay Master and Ovulation Period are now mutually exclusive, and the code has been changed to avoid issues in the case that both are owned (Lay Master will supersede).
* [[Genetically Superior Human]] descs now show up for Kemonomimi characters.
* Overhaul to [[Personal Valve]] code.
** Persons inflated/deflated with pump/vacuum will slowly return to normal.
*** Also, personal vacuum now cancels out effects of [[personal pump]], instead of stacking with it.
* Added to #0 the define array_adj_item=2 dupn array_getitem 4 rotate + -3 rotate array_setitem.
* [[Colorizer]] will correctly clear the inventory color from an item.
* Lust damage now properly added as Energy=>Mental subtype.
* Fixed a small bug with how webcombat notifies the client that a finished fight has been resumed (via hero points).
* Made the way the webpage and the web command set difficulty level and difficulty quantity match that of the in-game way of doing it (Turns out there is a 4).
* New string parsing: [eggnancies of [player]].
** Tells you, numerically, how many clutches you are carrying.
*** Regular pregnancy counts as 0.
** Also works in [if ] form.
*** [if eggnancies of [player] > #] and so on.
** In your descs, these string parses will only work on yourself.
*** In form-descs, they can hit any target.
* Fixed a bug where children from ferals (mobs) would not be marked as such by the impreg code.
* Fixed a bug in impreg where someone pregnant with eggs could be impregged regularly.
** The inverse was already blocked.
* A cuddling scene has been added to Chenoa the [[Aassahke Female]], content courtesy of fellow player Jade.
* Added the taur flag to the [[Arachne]] form.
* Fixed an issue with desperate web mission fights.
* Implemented a _connect and _disconnect propqueue for web connections.
** Intended for later things but also makes the live Who's Online page run smoother.
* Added Kemonomimi support to [[Bastet Disciple]].
** In addition, [[Shy Gecko]]'s slit has been changed from the normal cleft descriptor to a cloaca, as per the original writer's request and for flavor, and its groin TF message has been expanded to accommodate for females, herms and neuters.
* Added the chitinous wi flag, abbreviated as ctn (chi was taken for Child Raising).
** Useful for bug-lovers who crave those exotic partners.
* Made ass labs much less ass-focused (much more random now).
* Nanite Solar Collection research bumped by 25 due to stretch goal.
* AI's should now treat AI routines with apostrophes correctly, though you'll have to set them up again for it to work correctly.
** If you don't have any apostrophes in power names, you can ignore this message.
* Implemented much more random handling of "random" targeting and loot selection.
** If any bad items/targeting found, please make a request.
* Tweaked the April Fools update generator.
* Fixed an erratic crash in combat that might have been causing other parts of the program to fail to trigger.
* Fixed error that prevented purchase of things from the lunarmako store on the web.
* Huge bugfix, applying maxhp or maxphp debuff will IMMEDIATELY invalidate your cached max hp, allowing them to take effect.
* Fixed player-targeting-aoe powers that were not hitting more than one target.
* Some performance changes made to how stats of powers are collected.
* Gave web missions the ability to recognize a broken goto link and report it rather than restarting the mission.
** Also reworked the staff only 'checkmissions' command to find such.
* [[Polar Bear]] given Kemonomimi support.
* Blindfold (item) removed from mako-store.
** Blindfold (recipe) added to mako-store.
** Price is the same as the old item.
** Blindfold, now being craftable, allowed into the crafting-bounties.
* Mako-store sorted.
** Be sure to refresh if you still have the page open.
* The ' is now a valid character in the name of crafted items.
** The ' can be put into the name of an item renamed by rename tag.
*** Same with +sexname-renaming.
* Setup some combat-level caching of power data, this should not affect players in any way.
* Web combat now ignores player's Group Size/Pheromone level as well as extra "density" from the area.
* Splash.muf should no longer hard crash when connecting/disconnecting too fast when the game is under load.
* Caching (as previously mentioned) now much wider in scope.
** Players should not see any difference mechanics-wise.
* Reworked how web combat selects backup so that people already busy are considered later (Means the 'web #assists' list is more about potential than 'right now') and to prevent backup that are alts of each other from being summoned (it already prevented alts of the player).
* New combat role, Mad Researcher.
** Contains [[Warded]], [[Technical]] and [[Enduring Malice]].
* Implemented a disable switch for web combat for times when the muck is stressed.
** Left room for load balancing causing longer pauses between fights.
* Updated some timing and priority steps for power processing.
** This should not affect anything from a player's perspective.
* Added 'webstatus' and 'webeffects' to do the same as their regular counterparts (status and effects) but show the version of a person presently taking part in web combat.
* Sped up the way the request list is built for staff.
* Added a spooling queue to webcombat generation to ensure only one is being generated at a time.
** At present it has minimal feedback, left some room for it to provide queue place but seeing how it fares at peektime first.
* Implemented a manual turn timer in web combat; turns over 10m will switch to auto.
* By popular demand, udders given more descriptions with more even ranges.
* In light of the rebirth of the [[Nova Fairy|Nova Faeries]], the height and weight changing mods have been disabled.
** A rework or refund of them pending.
 
=Previous months can be found in the [[Multiplayer Updates Archive]]=

Latest revision as of 04:11, 3 November 2025


Nuku smoothly says, "New farverb mako item added."


Full archive of updates can be found in the Multiplayer Updates Archive