Sculpting Nanomagic: Difference between revisions
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{{Basepower|name=Sculpting Nanomagic|desc=Using builder nanites, you reshape objects. This allows you to make changes in their appearance and configuration. This is a crude manipulation. It only works well on non moving items. Basic hinges can be made to work for a hero point, and something as complex as a | {{Basepower|name=Sculpting Nanomagic|desc=Using builder nanites, you reshape objects. This allows you to make changes in their appearance and configuration. This is a crude manipulation. It only works well on non moving items. Basic hinges can be made to work for a hero point, and something as complex as a nail clipper for two. The new object will comprise the same things as the old object. A statue's pose could be changed, parts moved from one portion of something to another. Does not work on living, liquid, or gaseous objects of any kind.<br>-<br>Up to four hundred pounds of object can be affected, doubled per hero point spent.<br>Things it can't do:<br>Put two things together that weren't already together.<br>Pull things apart that were together.<br>Affect a smaller portion of a large object.<br>This nanomagic is touch-based. Does not work on living tissue, or objects larger than 5 feet in any direction. You can use a hero point to double this length. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.|powertype=Nanomagic, Passive Auto|target=Self|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of TrinketBonus at magnitude 5 for 10 rounds.<br>|Upgrades=AoE by 2<br>TrinketBonusMag by 5}}[[Category:Trinketbonus inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]][[Category:Nanomagic]] | ||
Latest revision as of 01:55, 15 May 2025
| Type | Nanomagic, Passive Auto | Target | Self |
|---|---|---|---|
| Description | Using builder nanites, you reshape objects. This allows you to make changes in their appearance and configuration. This is a crude manipulation. It only works well on non moving items. Basic hinges can be made to work for a hero point, and something as complex as a nail clipper for two. The new object will comprise the same things as the old object. A statue's pose could be changed, parts moved from one portion of something to another. Does not work on living, liquid, or gaseous objects of any kind. - Up to four hundred pounds of object can be affected, doubled per hero point spent. Things it can't do: Put two things together that weren't already together. Pull things apart that were together. Affect a smaller portion of a large object. This nanomagic is touch-based. Does not work on living tissue, or objects larger than 5 feet in any direction. You can use a hero point to double this length. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated. | ||
| Cooldown | 0 | Charge time | 0 |
| Energy | 0 | Accuracy | 75% |
| Damage | 0 Healing at level 0 | ||
| Statuses | |||
| 100% chance of TrinketBonus at magnitude 5 for 10 rounds. | |||
| Training Upgrades | |||
| AoE by 2 TrinketBonusMag by 5 | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||
Sculpting Nanomagic/Extra Notes Edit notes
Mutant powers Based on this power: <css>
- content table.wikitable{
border: 0; margin: -1.1em 0 0 -12px; }
- content table.wikitable th, #content table.wikitable td {
border: 0; background: transparent; } table.wikitable ul { margin-top: 0; }
</css>