Medicinal: Difference between revisions
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Latest revision as of 01:12, 15 May 2025
| Description | A first aid kit can keep yourself and allies in the fight instead of on a stretcher. | |||||||
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| Cred Cost | 10000 | Ingredients | None | |||||
| Salvage | Common Chemical X 2 Common Edible X 1 Common Mechanical X 1 Uncommon Chemical X 1 | |||||||
| Crafting Skills | Chemical of at least 20 | |||||||
| Item Stats | Charge of 650 Cooldown of 3000 Damage of 24 Damage Type of Healing Energy of 10 Loadout of 15 100% chance of Regen at magnitude 4 for 2 rounds. Status Chance of +15% Target of Single Ally Type of Healing Upgrade Cost of 5 Upkeep of 2 | |||||||