Difference between revisions of "Multiplayer Updates"

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The following is a list of updates made to the game since it entered open beta in 2011.
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{{:Automated_Multiplayer_Updates/2024_October}}
 
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For planned future updates, see Nuku's six month plan at http://checkvist.com/checklists/97925-six-month-plan.
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=Full archive of updates can be found in the [[Multiplayer Updates Archive]]=
 
 
Need up-to-the-minute updates? They're over [http://flexiblesurvival.com/index?webupdate here]!
 
 
 
==April==
 
'''25th'''
 
* Combat tweaked. Should (hopefully) fix the haste issue and a few minor slowdowns in combat.
 
* Fixed a bug where adding craftmods to salvage sources wasn't increasing the 'oomph' of the resulting site's source.
 
* New global research: Power the Pregnancy Tower.
 
* Having a PBRD (Pregnancy Broadcast Research Device) will now have an ongoing passive effect based on the influence level of the power the tower research.
 
** This is in addition to the burst had when people use +mako/pregcast.
 
* MSPA infection removed from the database.
 
** It was retired by its creator.
 
*** Meaning you can't find vials for it nor find it in the wild.
 
**** <del>It is still available to those that already own the form.</del> MSPA is now gone-gone.
 
* Ashen have chosen a new name for themselves, as they rise towards civility.
 
** They are now collectively called the Ember, and the Renders now call themselves Warriors.
 
*** Note that you will have to re-master the "new" Ember forms.
 
* All room descs with Ashen have been updated (read: fixed).
 
* Level 1 and 2 actions for Engineer added.
 
* Farmer job buffed and level 1 and 2 actions added.
 
* When doing social actions in game, you are now informed of how many patrol points are regained while doing it.
 
* Children have lowered Loadout requirements(from 25 to 20)
 
* Upkeep for children lowered(from 5 to 4). Overall cost to equip lowered by 20%.
 
* Feral Mode characters now have 20 loadout, instead of 10. Twice the loadout to stretch into!
 
* Edible Nanomagic now has a power.
 
* Pregnancy time reduced significantly(from 216 to 144 days)
 
* [[Matriarch]] merit added and coded.
 
* Time birthday made more user friendly.
 
 
 
'''24th'''
 
* Fixed ask.flexiblesurvival.com link on web site to no longer have an errant /w
 
* Pets that have equipment (clone pets) now get all the benefits of such equipment and can use it according to the AI set.
 
* Social actions now prompt with the command to do an action with mako, instead of a yes/no prompt. (sa actionhere mako)
 
* +totalkills all now lists your total at the bottom.
 
* Click on game on the page, there's a new option waiting for you, story mode.
 
* The Ragnarok Beast has caught up with the masses and is upgraded to present a new challenge.
 
* Two new nanomagics, [[edible nanomagic]] and [[clothing nanomagic]]!
 
* New global research: Soldier Interrogation
 
* When doing the mastermind puzzle, spaces at the start or end are now ignored.
 
* Debug added to ATB that says when it's someone's turn in ATB tick time.
 
** Debug is now removed.
 
* New item, [[Outpost Equipment: Relocation]], allows you to get your existing realestate moved.
 
* Fixed bug that was causing some Invalid Turn Goers.
 
* Pregnancy timer temporarily set to 14 days until it can be troubleshooted (it was setting pregnancy timers to 216 days).
 
 
 
'''23rd'''
 
* New player-crafted avatar accessory: the ceremonial black dagger.
 
**Costs 2 Mako to purchase. Account-wide purchase.
 
* 'inherent' statuses will no longer get applied to powers/items that have 'dispersing' in their target list.
 
* Automated Weapon recipe buffed significantly.
 
* The latex factory is now web accessible, which also means you can do dailies there.
 
* New merit: [[Resourceful]]
 
* If you have enough xp to level, you will not get an xp reward out of +reward.
 
* Don't want to RP? There's a new RP flag just for you!
 
* Big update! You can now RP in the wild for salvage.
 
** Any place that has mineral abundance(type mine) counts as a source!
 
*** What you get out of it depends on what the area has, and how abundant it is.
 
* Fixed a typo in the Shopkeeper job. Now the experience is set for the right job.
 
* Librarian job fixed and working with the History skill.
 
* Modified players can now see what craftmod Bonus is on them when typing eq.
 
* Players not involved with a fight (in a different party) will not get 'locked in' to the currant combat.
 
 
 
'''22nd'''
 
* Influence salvage should start to show up.
 
* The ocean is now a source of chemicals, getting richer as you go further down.
 
** The floor even has wrecks worth salvaging for mechanical resources.
 
* Influence salvage fixed to count in-game battles.
 
* Two badges added for influence related salvage gains.
 
 
 
'''21st'''
 
* Repeat Attacks should fire their repeats just a tiny bit faster, resulting in more even spread of their firings.
 
* Haste/Charge status now makes repeat attacks tick faster
 
** Soft capped at 30% off, hard capped at 40% normal time to tick.
 
* Renew condition now works no matter if the target is self, ally or enemy.
 
* 'Renew Target' AI added.
 
** This will select a random target for you that does NOT have an effect on them from your selected power/item.
 
* +account now also works as a synonym for +register for players.
 
* Level 1 and 2 actions for the Guard job added.
 
* Lawyer job added to Eureka's Town Hall.
 
* Mining has greatly expanded due to research. Type mine to find places that have abundant resources.
 
** You may then expend social favor to invest in the area, on top of mining the place.
 
*** See help influence.
 
* Social favor invested in a place with abundant materials will yield that material as other people adventure there.
 
* Result set on global research subject "Resource Location".
 
* Social actions that cost money to perform will now correctly check to see you have enough money to do them.
 
 
 
'''20th'''
 
* +prove judge will now return a 1 (meaning the player is a judge) or 0 (meaning the player isn't)
 
* help director/rewards updated.
 
** Judges are asked to check the adjustments made to the rules.
 
* The XP gained when exploring new rooms has increased dramatically.
 
** The XP will get higher as you explore more and more."
 
* 2 new badges for exploring have been made.
 
* Room calculation changed.
 
**Exploration rate now runs based on a percentage of the total grid explored, rather than arbitary numbers.
 
*** When you explore a new room, you will be told how much of the game you've explored.
 
* "List powers" is fixed.
 
 
 
'''18th'''
 
* Only Prime Boss battles give token rewards now.
 
* Busty Labrador now uses the canine avatar.
 
* Loan Shark job (intimidation) added to Eureka's Back Alley.
 
* The line break code (%r) is now fixed and usable in logged scenes again.
 
 
 
'''17th'''
 
* The duration on the spatial recalculator has been extended.
 
* Subscriptions from paypal now persist 6 hours longer
 
** This is to avoid subscription dead zones for subscribed people.
 
* XP gained by RPing has been increased.
 
* When mastering a power, its XP cost can now never be more than half the XP you need to level.
 
* When below level 30, you will automatically advance in a level if your XP is 1.5x (or greater) than the amount needed to level.
 
** If you do not have enough money, it will instead check if you have enough XP to convert to cash and adjust accordingly.
 
*** It will do this over continually until your XP is down below 1.5x OR you are lvl 30 OR you just can't afford it (with the xp->cash conversion).
 
**** If you are still over cap, it will spend the remaining XP into cash until you are at 1.6x the XP needed to level.
 
* Street Lord and Thief jobs added to Eureka's Back Alley.
 
** Beware, these jobs are influenced by the local Security.
 
* +rooms are now accessible to to level 1 judges.
 
* For the near opening, Clairmont's hotel offers a renting room to the pioneers.
 
* [[Busty Labrador]], is available as a holiday form in the mako store.
 
* [[Monster Maker]] page added to the Wiki.
 
**Should provide some helpful insight into the process of monster creation and help those new to monster making in having their ideas brought to life.
 
* Only Prime Bosses give token rewards.
 
 
 
'''16th'''
 
* Notice about things expiring when setting tax rate or crafting through commission removed.
 
* +census command has been re-enabled.
 
** However, "+census Forms" will take several hours to finish updating its cache.
 
* [[Converter|Converters]] have been added to the token store. 5 tokens each.
 
** As a result of them becoming more commonplace, the Mako shop has reduced their price to 1 Mako each.
 
* Doctor Browning has constructed an apparatus in RSX's Secure Lab that is rumored to be able to cleanse humans of their infections and make them pure once again. The only noted side effect is a loss of memory.
 
** Use of the machine makes you lose one level.
 
**Players with the [[Ultimate Infection Resistance|UIR]] perk cannot use the machine.
 
** Rage follows on Pubchat. This machine contradicts established lore and canon ("there's no such thing as a "pure" human.")
 
* Level 2 action for the Cow Girl job added. Plus an extra one if you have a trained [[Chock Milk]] power.
 
* Worker Level 0 action adjusted. Added Level 1 and Level 2 actions added.
 
* Eureka's city stats are correctly capped at 100 now
 
** Raising the cap will be available as city upgrades.
 
* Trader Job added to Eureka's landing spot.
 
* Teacher and Librarian jobs (academics) added to Eureka's School.
 
* The price of the husky pill in the elite store lowered to 2 mako.
 
* When you defeat a monster, it should, in theory, use its original name in the defeat message.
 
 
 
'''15th'''
 
* "Help RP/RP-logging" created.
 
* [[Combat Energizer]] added to the mall for Botmode users.
 
* Research topic "Packmind Tactics" is available.
 
* [[Feral mode]] characters can no longer purchase professions from the web.
 
* New reward option: gain half your potential rested XP. Not considered high octane.
 
* The [[Nanite Hypo]] reward is retired.
 
* You no longer gain +rest xp if already at 75% or greater capacity.
 
* A huge error in floating point spending for premium currency was found and fixed.
 
* New Mako Pool: Upgraded Pets.
 
* MSPA Series 6 is retired as a monster.
 
* [[Self Powered]] recipe modifier added to token shop.
 
* In celebration of Mother's Day, a new form has been released: [[Siphospes]]. Whatever that is. Its in the Mako Store!
 
* [[Liberty Leopard]] available in the elite shop (popular demand).
 
 
 
'''14th'''
 
* New avatar accessory created: brown spiked collar.
 
* The northern domicile of New Dawn now allows players to rent rooms.
 
* The way players file +requests changed. Now they are shown a preview of their +request asked to confirm if they want to post it.
 
* Butthurt command added to find out how many times you have been picked on by fish.
 
* When staff use +account, if they have notes on their account it warns them in the listing
 
* Judge levels are now account based and have been totaled all of Nuku's games."
 
* Players who have the judge accounts can now type either "+pj #on" to enable Judge mode or "+pj #off" to turn it off.
 
** This lets you keep your alts a bit more anonymous.
 
* [[Udderizer]] Mako item is created.
 
* Some social actions now require builder nanites. This comes on the heels of new code allowing social actions to use them.
 
* "+help alts" updated.
 
* Accessories are now sorted alphabetically.
 
* +help alts has been updated."
 
* [[Social Paragon]] Merit is created.
 
 
 
'''13th'''
 
* Social actions can no longer push the player into negative cash.
 
* Help files for birthdays, loadout, equipment, and upkeep all updated/created.
 
* Display bug in infectious womb fixed.
 
* You should no longer be able to transform UIR agents.
 
* +census has been disabled for now
 
* Fixed bug in tag editor (for hate/dislike tags)
 
* As project pools finish, a request is now auto-generated for them.
 
 
 
'''12th'''
 
* Nanite Vaporizer added to the elite store, enjoy!"
 
* In game puzzles tell you, now, how much xp you have gained and in what jobs
 
* in game puzzles now use the rested xp system
 
* The display of xp gained from social actions edited to make rested xp's contribution more clear.
 
* +account shows the proper account level again.
 
* The 'Inorganic' and 'Candy' flags have been added to existing forms for their flag listings. If any forms that should be otherwise are not made so, please drop a request or page Glitch.
 
* Rested XP takes a 10 minute break from building up after you use it (since you are not resting).
 
* Social actions now employ rested XP.
 
* Low Ranked AI target should now be usable from web site.
 
* There is now a command, wound, that allows you to get rid of all your wounds for one half a mako.
 
* If you pay premium currency to do a social action, you are NOT charged patrol points in addition.
 
* [[Withering Kiss]] now functions.
 
* If you try to do a social action while out of patrol points, you are now offered a small mako fee to do it anyway.
 
* New command, jobs, admire your jobs, xp, and their levels.
 
* +birthdays more accurate.
 
* Several of the chandler hospital NPCs have chilled out over time. The gate guard remains a complete jerk.
 
* With the feline presence in the Mall Rat's mall, a new bar has opened, The Scratching Post.
 
* The defeated should no longer be wandering freely.
 
* research command no longer shows crazy precision in your available favor.
 
* When performing social actions, you are now informed of what job gets jobxp, and how much it got.
 
* Droprange should be less spammy.
 
* Rest XP now shows up in +xp.
 
* New research entered, but not yet available (requires another topic be completed).
 
* Project pools now work properly again.
 
* Added more caching to reduce SQL hits.
 
* Talakai males now use the same breeding timer as everyone else.
 
** However, they get 10 breedings which they can do all at once or space them out across the hour.
 
* Exploit in pools fixed
 
* Spending premium currency in pools now generates a log entry.
 
* Miner job tweaked a bit.
 
* RP XP is now boosted by Rest XP just like monster killin'.
 
* The rate at which rested xp refreshes is now based on your sub level (higher subs refresh faster).
 
 
 
'''11th'''
 
* Rested XP can no longer be negative.
 
** Rested XP should no longer cause spam while web fighting either.
 
* Tremendous lag, fixed!
 
* Fixed the rested xp to not require that you be wounded(wha?) to get rested xp.
 
* Your Rested XP should now display on the page with the rest of your XP.
 
* If you have any subscription level at all above base, you now receive 'rested' xp. Rested XP is expended as you earn xp in battle, doubling it and burning itself out. If you've ever played any MMO that has a rested mechanic, you know how it works.
 
* AI: Low Ranked added to the game
 
* Fixed side-based targeting of offensive equipment
 
 
 
'''10th'''
 
* Doing in game puzzles for social actions will now actually award xp and cash as it should.
 
* Three new accessories, drawn by hand by a player, now available for avatar customization in the avatar editor for 2 apop.
 
* Fixed bug with daily mission completion
 
 
 
'''9th'''
 
* Talakai males now have a 5 minute cooldown(vs 60 minutes for default) rather than 0 cooldown, to prevent theories of cum hoses and infinite mass production.
 
* Offering mako royalties for accessory art! http://www.facebook.com/pages/Flexible-Survival/319282904771840 for details
 
* Judges of level 3+ can now +pj #boot name to send a player to their home location. Use responsibly please.
 
* Engineer first action added to the Eureka's factory
 
 
 
'''8th'''
 
* Today is a breastacular day! A new, player copyrighted, item, the [[Breast Magnifier]]! For 5 mako, your breasts will all be the same perfect size.
 
* New mako item. For 5 mako, the [[Breast Consolidator]] will reduce all breasts past the first pair to nipples.
 
* If your breasts become small enough to be just nipples, the desc will be condensed more logically, instead of 'row 4 is nipples, row 5 is nipples, row 6...'
 
* Blue Collar and Puzzler Hat are now added to the new, much improved, avatar accessory store, and removed from the generic store. Both are still only 1 mako.
 
* Staff Pet Fauna sultrily growls, In light of recent developments, help Craftmod, help mission and help prime specimen given a slight buff.
 
* [[Surge of Vengeance]] damage updated so monsters should properly regain full HP when using.
 
* New accessory, tactical vest, now available for only 2 mako on the avatar edit page.
 
** One good vest deserves another!
 
* The accessory list in the avatar editor is now much cleaner, showing the name of avatars instead of their file name.
 
* A nice black dress can be yours for all your characters for just 3 mako.
 
* New perk, [[Lay Master]]. Works kind of like a permanent [[monotreme activator]] but only lets you carry one egg (monotreme activator will unlock the full 10 eggs)
 
* +pjvote can now be given as often as you want, but only once to a given judge per 2 days. If two different judges run scenes for you within the same day or two, no problem, you can reward both!
 
 
 
'''7th'''
 
* Job training (sa train) should now attempt full matches before partial matches.
 
* You can now purchase avatar accessories directly from the page on the avatar edit. Preview, adjust, resize, admire, then grab for a few premium points. Accessories purchased are purchased by -account- so all of your characters gain access to any you obtain. Copyright holders rejoice, for the code is already in place to get you a cut of the action when others partake of your accessory.
 
 
 
'''6th'''
 
* New template added, Rabbid
 
* The rate at which cred required scales past 50 has been lowered.
 
* New +pj option, #token, which gives out reward tokens! Enjoy.
 
* Training tokens now function when using ingame train command.
 
* Training tokens now function when levelling up via 'level up' button on right sidebar of the page.
 
* All lost Job XP is now recovered, enjoy!
 
* Bug fixed that caused jobxp to not accrue.
 
* Front Row now grants 1/2 a point of Damage when entirely solo.
 
* There is now a minimum on the difficulty ratio in how it affects your xp bonus, preventing you from getting no, or even negative, xp for a daily.
 
* Modified players who use an Modification that has Bonus stat will gain that stat themselves.
 
* Pets spawned from items with a Bonus stat (from craftmods) will now gain that feature.
 
* Tier 6 builder vials should now drop as 'blinding'
 
* Overflow bug with train cred fixed
 
* Research Petition for Truth -- Result is entered.
 
** Updated with a global effect for completion.
 
 
 
'''''Cannot fetch updates earlier than April 6th.'''''
 
 
 
==March==
 
'''31st'''
 
*The level cap is now 60! Have fun grinding.
 
 
 
'''30th'''
 
*Goo Girls now come in many flavors, thanks to the Colorizer!
 
*Eureka accessible via Zephyr lobby pilot. Contains 2 areas so far, along with the initial implementation of its job system, accessible via 'sa list' at locations advertising available jobs. More to come.
 
 
 
'''28th'''
 
*Experience no longer accumulates past its cap from various sources. All xp gained beyond (1.6x required for level) is automatically trained off for creds.
 
*Vampiric status/properties now affect DoTs.
 
 
 
'''27th'''
 
*Toggles can now belong to exclusive slots for activation, rather than just mastery.
 
*Aggro change: being struck by an enemy reduces their hate for you by 1 point per damage inflicted (Cover excluded).
 
 
 
'''26th'''
 
*Badge announcements throttled on a per-account basis, meaning that an account-wide badge will not reveal your alts to your stalkers. Achieve in peace!
 
*Combats you're not involved in no longer prevent you from Departing from your room.
 
*Tormunga Dedication quest online, and its boss vial available in the mako shop.
 
 
 
 
 
'''25th'''
 
*Dusk Dragon dedication available via questline. Somewhere.
 
*Staff can 'bless' player judges, increasing the value of +pjvotes they receive. Details available in +pj.
 
*Wound-inflicting powers active in web combats now, but not against web assistants.
 
 
 
'''24th'''
 
*[[Special:Contributions/Balina|Balina]] has left the building.
 
**Update your own danged wiki.
 
*Just in time for future Milk pouches to not be NoAoE.
 
**High-pressure milk explosion!
 
 
 
'''22nd'''
 
*The [http://flexiblesurvival.com/research?Pregnancy%20Broadcaster Pregnancy Broadcaster] research project has finished.
 
**[[PBRD]] (Pregnancy Broadcaster Receiving Device) added to token store for 100 tokens.
 
**When equipped, and when someone does a <code>+mako/pregcast</code>, you get 1% of the current maximum pregnancy time taken off of your pregnancy, online or not.
 
 
 
'''21st'''
 
*Two new roles:
 
**Vulture: Scavenger, Back Row, Enduring Malice
 
**Vault Dweller: Scavenger, Opportunity, Roll With It
 
*<code>+mako/nanonuke (nanomagic name)</code> added.
 
**Costs 5 mako to perform.
 
**If any upgrades were purchased, their mako is refunded.
 
 
 
'''20th'''
 
*By popular demand, when you finish a search web, you should get a full report of xp/cash earned.
 
*When you turn in a craft bounty, the entire area for it should vanish, preventing attempts to double turn in, or misleading folks into thinking you can.
 
*You can now check for wi preferences with <code>[if [player] likes (flag here)]...[end if]</code> Use the short form of the flags.
 
*Having [[Masculine]] or [[Feminine]] will override pronoun replacements when looked at.
 
*[[Color Chooser]] added to the [http://flexiblesurvival.com/index?consign&mako=1 elite store] for 50 mako.
 
**Allows you to specify colors on supported forms.
 
**The code to do so: <code>[if color is present in [player]][local stat color of [player]][otherwise]green or whatever[end if]</code>
 
*Dead people should stop attracting <del>flies</del> stray fights.
 
*The uncommon salvage gained from dailies is now more random.
 
*Judges now have a new reward option, <code>+pj #influence</code>, which gives social influence to people. +pj has also been updated to show all the current options available to our helpful and awesome player judges.
 
 
 
'''19th'''
 
*[[Tail Wrap]] removed from [[Overdrive Fox]], as it's a dedication-only power.
 
**It was replaced with [[Crash and Burn]].
 
*When putting mako into global research with <code>+gresearch #focus</code>, you are now given .1 supporter points for each mako spent.
 
*Nekomata avatar installed to the [http://flexiblesurvival.com/index?Who avatar system].
 
 
 
'''17th'''
 
*New global research: [http://flexiblesurvival.com/research?Petition%20for%20Truth Petition for Truth]! Please do not think about it too hard. Please.
 
*When using <code>research #focus</code>, you will now prompted for how much mako to spend, in case you want to research the <i>fuck</i> out of this silliness.
 
*A new NPC, the Tactics Soldier, has been added. Speaking to him enables 'classic mode' fighting.
 
**The net effect is never encountering templated monsters, everything will always be +0/+0, but you will only have a <b><i><u>25% chance</u></i></b> of actually getting non-money/xp rewards. That is, things like vials, recipes, salvage, or craftmods.
 
 
 
'''16th'''
 
*XP and cred costs for level 51-60 are in the system. No, you can't go level up yet.
 
**<code>score</code> and <code>+xp</code> have been updated to know these new values.
 
*There's now an extra digit of space on salvage values.
 
*Lots of fun new secret code entered.
 
 
 
'''14th'''
 
*The <code>help</code> function can now handle partial matching.
 
 
 
'''12th'''
 
*You can no longer attach a craftmod to a whole stack of items at once.
 
*The dodge bonus applied to confused attacks now caps at 50%, not 75%.
 
*[[Noxious Aura]] slightly rebalanced, lowering ConfusedMag.
 
*[[Shrooms]] is now NoAoE.
 
 
 
'''10th'''
 
*You can no longer attempt to craft when your inventory is full.
 
*<code>scale</code> command added. Tells you what a 1-magnitude effect would be, scaled to your level.
 
 
 
'''8th'''
 
*You can now disable the <code>wf</code> output on login, through the magic of <code>editplayer</code>!
 
*The [http://flexiblesurvival.com/index?missionedit mission], [http://flexiblesurvival.com/index?talkedit talk], and [http://flexiblesurvival.com/index?sceneedit scene] editors on the web interface should stop garbling code that contains & or %.
 
*Twilight Caverns added onto the edge of the Scrublands. The area itself is level 44-49, and contains remixes of several other mutations.
 
**The real stuff is deeper down, in the Shadow Pit. Level 52-57, and contains [[Ash Drakenoid]], [[Mosquito Girl]], [[Pesky Gnat|Pesky Fly]], and the squicktacular [[Excremental]].
 
*Backup monsters in a [http://flexiblesurvival.com/index?help/prime%20specimens prime] fight no longer give rewards, nor do they count towards mission progress in an area.
 
 
 
'''7th'''
 
*Craftmods dropped by enemies no longer adjust their level based upon the crafting skill of the finder.
 
 
 
'''6th'''
 
*[http://flexiblesurvival.com/index?help/craftmod help craftmod] has been updated.
 
 
 
'''3rd'''
 
*The information shown when you log in regarding who you are watching for is now the same code as <code>wf list</code>.
 
*The dedication blurbs for [[Nanite Adept]] have stopped talking about Total badges. Whatever those are.
 
*[[Visible Womb]] added to the mako store. Invisible wombs are now a collector's item.
 
 
 
'''2nd'''
 
*There is now more room for HP in the <code>score</code> sheets.
 
*[http://flexiblesurvival.com/index?help/Echo help echo] is now a thing.
 
*[[Fast Recovery]] coded.
 
*Once a battle starts, all of your passives and toggles should 'tick' before the actual fighty-parts begin.
 
 
 
'''1st'''
 
*People in IDL or OOC statuses will stop covering everything they see.
 
*You will now always be warned about cost when adding craftmods to things.
 
*Upmentored players will no longer have an impact on the drop chances for craftmods.
 
*<code>+request</code>s made on the web will stop putting URL gibberish into their content.
 
 
 
=Previous months can be found in the [[Multiplayer Updates Archive]]=
 

Latest revision as of 12:44, 2 October 2024


Mostly Retired Fauna wantonly purrs, "Fixed an issue where the smell command wouldn't show Ixchel Jaguar's scent when it should."

Mostly Retired Fauna wantonly purrs, "Inflatable Latex Sex Toy and ball filling now work even if the one who got filled has Firing Blanks."

Mostly Retired Fauna wantonly purrs, "Inflatable Latex Sex Toy's mechanic now actually works."

Mostly Retired Fauna wantonly purrs, "note: If you have the ded active ( or the ded + ded item ), any time you get fucked, you'll store said load for that person, up to a max of 10 per person. Only way currently to reduce your storage is by trying to knock someone else up. Newer loads from someone will overwrite older ones, mutation-wise."

Mostly Retired Fauna wantonly purrs, "The Fertile perk was applying twice when trying to be knocked up ( Ie, if the would-be mother has it, it was giving +40% instead of +20% ). Oops. Fixed now. It did, and still does, apply +20% when the would-be father has it, that is unchanged."

Mostly Retired Fauna wantonly purrs, "Minimally Fertile and Reduced fertility RPinfo now actually states by what amount they reduce your fertility, including their interplay."

Mostly Retired Fauna wantonly purrs, "Nanolist now uses the default function for maximum nanomagics to determine if you can master more base nanomagics; not just to list what your maximum is. ( there was a bug where having a cyber leaf doesn't update the colours in the list, but does show the correct number at the bottom of the list )"

Mostly Retired Fauna wantonly purrs, "( this was a purely visual bug )"

Mostly Retired Fauna wantonly purrs, "Found some issues with the newer version of nanolister. I've reverted us back to the old one written way back when, pending fixes. Colours and indicators are a little different."

Mostly Retired Fauna wantonly purrs, "Intelligent Plans will no longer hurt your allies. That wasn't very intelligent."

Mostly Retired Fauna wantonly purrs, "Fixed an issue with Birth Control where it wouldn't properly clear a pregnancy if you had additional eggs from Ostara."

Mostly Retired Fauna wantonly purrs, "Birth control has not been working properly for a long time. ( essentially being the same as extra strength birth control ). It is now once more functioning properly. ( Extra Strength makes you infertile for 7 days. Regular for 3.5. Perks and ixchel apply as usual ( meaning taking regular while pregnant aborts the pregnancy and leaves you fertile again. It will not make you fertile if not pregnant, however. That'd be silly. ) )."

Mostly Retired Fauna wantonly purrs, "Fixed an issue where the game wouldn't check the oviparous flag on the mother's mutations under certain conditions."

Mostly Retired Fauna wantonly purrs, "Fixed the function that determines how many kids you have. This should prevent crashes."

Mostly Retired Fauna wantonly purrs, "*when giving birth"

Mostly Retired Fauna wantonly purrs, "the Monotreme Activator works again. My bad."

Nuku smoothly says, "damageimmunity status obeys its cap properly."

Mostly Retired Fauna wantonly purrs, "Rejoice. The skunks have opened the door to their Printing Press. For a nominal fee, you can buy some books ( precious item ) off of them. No more bargaining with Zephyr for all the printers they're hoarding."

Mostly Retired Fauna wantonly purrs, "*Their Bookbinding Workshop"

Mostly Retired Fauna wantonly purrs, "The pdaily command can now be used with the restart functionality; this means you can change the salvage mission your party members are on in case you make a mistake ( like accidentally typing Bone Yard instead of Bone Yard 2 )"

Mostly Retired Fauna wantonly purrs, "Pregnancies should now actually show their progress properly, instead of in reverse. No more shrinking babies."

Nuku smoothly says, "Pregnant status should now ignore remort status."

Mostly Retired Fauna wantonly purrs, "Moderate Pregnancy Simulator now properly shows you in the second trimester ( as intended ), rather than the third. That's the Heavy Pregnancy Simulator. ( If this change affects you negatively, just toss up a request and we'll swap your Moderate out for a Heavy )"


Full archive of updates can be found in the Multiplayer Updates Archive