|
|
(582 intermediate revisions by 10 users not shown) |
Line 1: |
Line 1: |
− | The following is a list of updates made to the game since it entered open beta in 2011.
| + | {{:Automated_Multiplayer_Updates/2024_October}} |
− | | + | ---- |
− | For planned future updates, see Nuku's six month plan at http://checkvist.com/checklists/97925-six-month-plan.
| + | =Full archive of updates can be found in the [[Multiplayer Updates Archive]]= |
− | | |
− | Need up-to-the-minute updates? They're over [http://flexiblesurvival.com/index?webupdate here]!
| |
− | ==January==
| |
− | '''14th'''
| |
− | *Helpfile added for [http://flexiblesurvival.com/index?help/Dedications dedications].
| |
− | *Updates to clarify the rules for [http://flexiblesurvival.com/index?help/Directing/Rewards scene rewards].
| |
− | *The partial-matching ability of the <code>help</code> command is now far more intelligent, and works akin to <code>+rpinfo</code>.
| |
− | *Bouncy ferals have their groins again. This should prevent them from bypassing the [[No Female Sex]] and [[No Male Sex]] merits.
| |
− | | |
− | '''13th'''
| |
− | *Friend and Enemy door locks now support 'ally' lists. Players in these lists can control access just like the owner (but cannot update the ally list or remove the lock).
| |
− | **<code>+re #lock fancy</code> added to rental rooms. This is a lock that works the same as a regular 'friend' lock. Note: it increases the cost of the room's rental.
| |
− | *The [[Penetration]] combat skill now pierces HP Buffers. +rpinfo updated with values.
| |
− | *DebuffResist now has soft caps at 20% and 40%, plus a hard cap at 60%.
| |
− | *The 'spread' modifiers now properly grant [[Modified]] players a little AoE.
| |
− | *New command <code>setai</code> lets you set specific named sets to particular fight conditions, they will be loaded just before each fight starts.
| |
− | | |
− | '''12th'''
| |
− | *The freecred component to training levels has been adjusted. New values listed at the [[Level Costs]] page.
| |
− | *The Puzzler is now a bit more obvious about announcing himself when you are notified in-MUD.
| |
− | *The Nanite Magnetic Brew, being useless, has been removed from the Mall. Sorry about that.
| |
− | *When you specifically challenge the Puzzler, the odds of better rewards are now higher.
| |
− | *There's a new, massive helpfile for [http://flexiblesurvival.com/index?help/shifting shifting]!
| |
− | *[[Jelly Bean]] recipe added to the Seelie Sweets store.
| |
− | *InstantCooldown now actually works, instead of just taking all your powers off cooldown instantly forever. Whoops.
| |
− | | |
− | '''11th'''
| |
− | *[[Emergency Medical Care]] coded and added to the [http://flexiblesurvival.com/index?consign&mako=1 elite store] for 1 mako. Acts as a single-use immediate health recovery.
| |
− | *Now that the in-game clock has caught up with whatever the hell 'meatspace' is, so the timescale is now 1:1. Fairhaven is now running on CST (GMT -4). Don't think about it too hard.
| |
− | **This also means that months now have the proper number of days.
| |
− | *<code>+mako/preg</code> now advances your pregnancy by <del>2%</del>5% of the maximum pregnancy timer. This is a minor boost now, but will continue to be increasingly important as pregnancies continue to slow.
| |
− | | |
− | '''10th'''
| |
− | *Patrol puzzles should now mention that fox jerk. Also, they should start giving the better rewards from the last couple of days.
| |
− | *Using the web interface to sell XP for creds should no longer cause the game to explode.
| |
− | *[[Giant Size]] is now appropriately NoAoE. Being huge is not especially contagious.
| |
− | *NeoGAMES Lab added to Woodfield. Currently only contains [[Anklyosaurian]], but that may change in the near future.
| |
− | | |
− | '''9th'''
| |
− | *Documentation on [[Damage]], [[Accuracy]], and [http://flexiblesurvival.com/index?help/freecred freecred] updated.
| |
− | *When you win patrol points from a patrol puzzle, you now receive back the cost of the puzzle (2 if encountered randomly, 15 if you challenged it intentionally) as well.
| |
− | *Obtaining the Destined flag from having 260+ [http://flexiblesurvival.com/index?help/supporter supporter points] is now automatic.
| |
− | **It now properly boosts salvage and cred income.
| |
− | *Winning the patrol puzzle and being rewarded with salvage now uses the market price of salvage; you should start getting a bit more now.
| |
− | | |
− | '''8th'''
| |
− | *Lots of fun tweaks to make the AI a little more intelligent and a little less artificial.
| |
− | **AI: Post Combat should fire now.
| |
− | **You can now set pets to 'always summon' in their individual AI settings. This means you'll keep trying to re-cast them if they're off cooldown, even if they're not quite dead yet.
| |
− | *The effects of the [[Infectious Womb]] now respect infections set to not be funnellable.
| |
− | **It also now informs you when your womb infects its passengers.
| |
− | *[[Opportunistic]] merit coded.
| |
− | *StatusBoost no longer improves the InstantCooldown status.
| |
− | *The time until your next hero point regenerates is now visible in the web interface.
| |
− | *Some jerkass fox (but I repeat myself! Zing!) has stepped forward, claiming credit for all those patrol puzzles.
| |
− | **He claims to be known as... The Puzzler.
| |
− | **He cannot be punched at this time. He can, however, be challenged at any time by clicking the new "Puzzle" button on the web interface. Costs 15 patrol points, mind.
| |
− | | |
− | '''7th'''
| |
− | *[[Lunar Touched]] mako cost reduced from 45 to 30.
| |
− | **Were Dino added.
| |
− | **Were Dragon added.
| |
− | **Were Goo added.
| |
− | **Were Insect added.
| |
− | **Were Latex added.
| |
− | **Were Reptile added.
| |
− | **Were Undead added.
| |
− | **Were Ursine added.
| |
− | *[[Insulating]]'s passive effect reduced in power by 25%. Turns out it was just a mite too powerful since moving to long-refresh passives.
| |
− | *Fox avatar updated on the [http://flexiblesurvival.com/index?Who Who's Online] page.
| |
− | *The [[Talakai]] have obtained their own web avatar! So <i>that's</i> what they're supposed to be.
| |
− | *Damage and Accuracy now allow a % of your damage to pierce a HPBuffer. 5 10 and 20 % per 1 2 and 3 points, respectively (the two are added together, so a max of 40% piercing).
| |
− | *Medical Implanter added to the nanite workshop. This allows people to start or stop being [[Modified]].
| |
− | | |
− | '''6th'''
| |
− | *Being in botmode now prevents dying from turning off auto.
| |
− | *<code>farbop</code> command added.
| |
− | *Anyone who was procrastinating on one of the old instanced daily missions may notice that it just cancelled itself.
| |
− | *Help files for [http://flexiblesurvival.com/index?help/mission missions] and [http://flexiblesurvival.com/index?help/Children children] updated.
| |
− | *Silver Plated Supply Crate added to token store. 50 tokens, gives 1 uncommon salvage.
| |
− | *Gold Framed Supply Crate added to token store. 1000 tokens, gives 1 rare salvage.
| |
− | *<b>HPBuffer mechanics change II</b>: Buffers now absorb DoTs. However, DoTs will target your *smallest* buffer each time they tick. Prepare accordingly.
| |
− | *No, seriously, the discrepancy between web crafting previews and reality fixed this time.
| |
− | *More background fixes. Open up a <code>+request</code> if you see anything weird in combat, please.
| |
− | | |
− | '''5th'''
| |
− | *Clicking on the mako icon in the web interface now takes you straight to the [http://flexiblesurvival.com/buymako buy mako] page.
| |
− | *Were Equines added to [[Lunar Touched]].
| |
− | *As a reminder, please do not buy 200 mako simultaneously and break the entire mako market. Pretty please. :<
| |
− | *'Bloodletter' monster templates weakened slightly. Modern medicine, ho!
| |
− | *New command: <code>setemail (address)</code> (also <code>+setemail</code> or <code>@setemail (address)</code>) -- changes the email attached to your account.
| |
− | *lots and lots of changes to the new background systems that handle accounts, but you figured that already.
| |
− | | |
− | '''4th'''
| |
− | *Gigantic ferals have shrunk a little bit, due to an improper wash cycle.
| |
− | *Background overhaul to player accounts. Beyond a bunch of boring back-end optimizations, the main thing you'll notice is that your mako/lunars/whatever are now shared between both games. And any future games!
| |
− | | |
− | '''3rd'''
| |
− | *Gigantic and Tiny should stop appearing on the same mutants.
| |
− | *The Eagle Eyes perk has been destroyed, and perk points refunded for anyone that had it.
| |
− | *Help file for [http://flexiblesurvival.com/index?help/womb-rooms wombs] added.
| |
− | *<b>HPBuffer mechanics change</b>: When an attack hits your HP Buffers, it can only hit one individual buffer at a time. If a single hit is stronger than your single strongest standing buffer, the extra damage goes right through to you. This is to lower the impact of stacked buffers.
| |
− | *[[Lunar Touched (dedication)|Lunar Touched]] coded and placed in the convention center.
| |
− | | |
− | '''2nd'''
| |
− | *Are you ready for a huge pile of daily mission updates? Good!
| |
− | **Players at their XP cap will now be able to progress through daily missions. Whoops.
| |
− | **A salvage roll, akin to what you did at the end of instances, will now trigger at the end of a mission.
| |
− | ***Helping someone with at least 51% of their own mission will also give you a salvage roll. Familiar!
| |
− | **Monsters with templates, and especially monsters with multiple templates, will count for more when tallying up your daily mission.
| |
− | ***That means more loots.
| |
− | **You will now get a readout about how far along you are in your daily mission after each combat.
| |
− | *+help/search now requires you put in at least four characters, to prevent gigantic floods of useless results.
| |
− | *<code>[relief [target]]</code> updated. You can now use <code>[relief female of [target]]</code> or <code>[relief male of [target]]</code> to specify which set of urges were just sated. <code>[relief [target]]</code> still does both.
| |
− | *That mako pool for more perk points went through.
| |
− | **Everyone got five more perk points to play with! This is baseline; it will apply to everyone, past, present, and future.
| |
− | **Another pool, this one costing 1,600 mako, has been opened. Yes, it would mean another five.
| |
− | *Exciting breakthroughs in the world of wombcraft!
| |
− | **<code>+womb/vacate (target)</code> added; allows you to force a person out of yourself. When used with no argument, it empties the pool. Everyone out.
| |
− | **[[Infectious Womb]] coded and placed in the [http://flexiblesurvival.com/index?consign&mako=1 elite store] for 40 mako. When possessed and activated, everyone in your womb will be hit with your groin mutation as if you funneled them.
| |
− | *Templated fun:
| |
− | **Gigantic and Tiny monster templates added. Adjusts monster size; big ones get a little AoEmod, too.
| |
− | ***Both only show up with +2 danger level settings or higher.
| |
− | **Cock Hungry and Pussy Loving templates added. Only spawns on female/male ferals when the player is the opposite sex and has the relevant horniness of 60.
| |
− | **Bloodletter template added. Only shows up with +3 danger.
| |
− | **Templates on monsters now also boost their trinket drop values, as well as the normal XP/cred gain.
| |
− | | |
− | '''1st'''
| |
− | *<code>[relief [target]]</code> added to string parsing. Reduces horniness, as if you had just managed to have sex without actually causing an impregnation.
| |
− | *The holiday badges and accessory pack have been removed from the elite store until next year.
| |
− | *<b>We have finally run out of malls.</b> Daily missions are now missions to proceed to X area and beat up huge piles of ferals. Just like the web interface, in other words.
| |
− | **Report to the same NPCs as before, but now you type <code>daily</code> to get your mission. <code>daily restart</code> will let you draw a new mission from the hat.
| |
− | **Rewards are now handed out based upon how much ass you kicked during the mission.
| |
− | *String parsing if blocks now support the use of parenthesis. <code>[if (a and b) or (c and d)]</code> will now parse properly.
| |
− | **Yes, you can nest them. Go nuts!
| |
− | | |
− | =Previous months can be found in the [[Multiplayer Updates Archive]]=
| |