Difference between revisions of "Pacifist"

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{{Merit|name=Pacifist|desc=You simply can't bring yourself to harm those around you and, amazingly, the various critters that would normally pose a problem for others see this too. And respect it. You cannot partake in combat or use abilities on others. Mutants, however, still come to say hi when you are near but usually leave it at a hug or a pet, there is a small chance of infection from this, however.|cost=1}}
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{{Merit|name=Pacifist|desc=You simply can't bring yourself to harm those around you, and amazingly, the various critters that would normally pose a problem for others see this too. You cannot partake in combat or use abilities on others. You can still ^11^search^15^ (as a command) in hostile areas for combat gains. Mutants come to say hi when you are near, but usually leave it at a hug or a pet; however, there is a small chance of infection from this. When paired with Non-violent Progression, you gain a small 1% benefit towards getting a boss vial. <br> <br>When searching, your skills in ^14^Negotiation, ^14^Empathy, ^14^and Intimidation^15^ determine your xp/cred income, while ^14^Xeno and Research^15^ [+ the CollectionRate status] determines the amount of infection vials you gain from a single encounter.|cost=1}}

Revision as of 00:08, 28 October 2023

Pacifist
Description You simply can't bring yourself to harm those around you, and amazingly, the various critters that would normally pose a problem for others see this too. You cannot partake in combat or use abilities on others. You can still ^11^search^15^ (as a command) in hostile areas for combat gains. Mutants come to say hi when you are near, but usually leave it at a hug or a pet; however, there is a small chance of infection from this. When paired with Non-violent Progression, you gain a small 1% benefit towards getting a boss vial.

When searching, your skills in ^14^Negotiation, ^14^Empathy, ^14^and Intimidation^15^ determine your xp/cred income, while ^14^Xeno and Research^15^ [+ the CollectionRate status] determines the amount of infection vials you gain from a single encounter.
Cost 1

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