Vohr Island

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W I P

Rooms:

NPC:

Monsters:

East from the Public Beach leads into the Beach hunting area.

Events:

  • Anal Probing: (background)
  • Beach Bum: (give chips in exchange for random items)
  • Beach Party: (fight against 4 Bottlenose Toys)
  • Chieftain's Challenge: (Sonya's quest after repeated wins and sexings)
  • Cream Stand: (Herm Gryphon infection, followed by a fight with one.)
  • Dolphin lotion: (background)
  • Dragon Boy: (background)
  • Dragon Voyeurism: (Feral sea dragon infection)
  • Family: (background)
  • Findingboat: (background, part of pirate quest - Now Pirate Island is known, part of Bouncy Castle Rescue quest - Now Bouncy Castle is known)
  • Flotsam bits: (get 'Flotsam Club (15 lbs) – 10 dmg)
  • Gill Fruits Tree: (obtain gill fruit) scene can will only occur once. (can be used to travel to Bouncy Castle once it's found)
  • Gryphoness Nest(x2): Encounter the singing, potential Pet Gryphoness from the Outside area, Denise, again. First encounter is a fight to defend her, the next gives the opportunity to let her join you.
  • Lost Crab: give food to gain the Cute Crab pet
  • Lost Trident: 4xFeral Sea Dragoness fight, obtain Bronze Trident upon victory. Unlocks Atlantis
  • Lucky Seashell: (Random: +20 humanity, +2 Dex/Perception/Stamina, or +1 water)
  • Noteinbottle: Starts pirate island quest, take map to Rod.
  • Otter View: (background)
  • Plundered boat: (background)
  • Relaxing Scene: (background)
  • Runaway: (background)
  • Smashed Boat: (food and water)
  • Snared Vixen: Starts Bouncy Castle Rescue quest.
  • Strange castle: (background)
  • Strange Tide: (background)
  • Strange wave: feral sea dragon infection
  • Tainted Yacht: (background, 2 dirty water, gator infection)
  • Tidepool: Chance for supplies, or tentacles.
  • Transformed Seals: (background)
  • Wrecked ships: (background)

Notes:

Church and the Hellhound:

Underwater Area:

  • Requires Gills or a head infection that can breath water.

Alex's Quest:

  • Lee's hiding in a shack to the west of the Dirty Sheds. You will need to convince him to come out (Charisma check vs 20+) or break your way in (Strength check vs 22+). After several failed attempts, you may return to Alex for more information which gives you a +5 bonus when convincing Lee to come out.