Some in Game Formulas

From Flexible Survival
Revision as of 21:56, 11 August 2018 by Emacs (talk | contribs) ((by SublimeText.Mediawiker))
Jump to: navigation, search

Here may be found several formulas used by the game to calculate things


Level Scaling

For a given level [math]l[/math] and given number to be scaled [math]x[/math] the resulting number is given by

[math]x*(1.07^{max(l+1,0)})[/math]

Rankmod

Rankmod is more complicated, in part because the scaling is different for various types of values

Rank name Generic value Reward Scaling Damage Scaling Status magnitude scaling Loot Scaling "Speed" modifier MaxHP bonus
Underling 30 10 30 30 [math]\frac{1}{5}[/math] [math]\frac{1}{10}[/math] 1
mook 30 20 40 40 [math]\frac{1}{4}[/math] [math]\frac{1}{5}[/math] 1
Minion 50 40 60 60 [math]\frac{1}{2}[/math] [math]\frac{1}{3}[/math] 1
Mid Boss 65 60 75 75 [math]\frac{1}{1.5}[/math] 0.6 1
Hard Boss 160 150 180 200 3 2 [math]\frac{x \times 5}{2}[/math]
Final Boss 200 200 250 400 6 5 [math]\frac{x \times 15}{2}[/math]
[math]r[/math] where r is a number [math]r[/math] [math]r[/math] [math] \begin{cases} r&r\leq 100\\ \frac{(r - 100)*16}{10}+100&r\gt 100 \end{cases} [/math] [math] \begin{cases} r&r\leq 100 \\ (r-100) \times 2+100 & r \gt 100 \end{cases} |\lt math\gt r&r\leq 120\\ \frac{(r-120)*6+100}{100}&r\gt 120 \end{cases} [/math] [math]\frac{r}{100}[/math] <math>

\frac{\begin{cases} 100&r<100\\ \frac{(x-100)\times 5}{2}+100&100<r<200\\ \frac{500+(r-200)\times 6}{2}&r>200 \end{cases} }{100}