Sculpting Nanomagic

From Flexible Survival
Revision as of 00:18, 12 May 2017 by FlexBot (talk | contribs) (Auto update)
Jump to: navigation, search
Sculpting Nanomagic stats
Type Nanomagic, Passive Auto Target Self
Description Using builder nanites, you reshape objects. This allows you to make changes in their appearance and configuration. This is a crude manipulation. It only works well on non moving items. Basic hinges can be made to work for a hero point, and something as complex as a nailclipper for two. The new object will be comprised of the same things as the old object. A statue's pose could be changed, parts moved from one portion of something to another. Does not work on living, liquid, or gaseous objects of any kind.
-
Up to four hundred pounds of object can be affected, doubled per hero point spent.
Things it can't do:
Put two things together that weren't already together.
Pull things apart that were together.
Affect a smaller portion of a large object.
This nanomagic is touch-based. Does not work on living tissue, or objects larger than 5 feet in any direction. You can use a hero point to double this length. This is an Active nanomagic and cannot be used while another nanomagic is Active and in use unless explicitly stated.
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of TrinketBonus at magnitude 5 for 10 rounds.
Training Upgrades
AoE by 2
TrinketBonusMag by 5
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Sculpting Nanomagic/Extra Notes Edit notes

Mutant powers Based on this power: